replace your vehicle_names.lua with this
Citizen.CreateThread(function()
AddTextEntryByHash(‘0xAFF0CB88’, “My car”)
end)
let me know what happens
replace your vehicle_names.lua with this
Citizen.CreateThread(function()
AddTextEntryByHash(‘0xAFF0CB88’, “My car”)
end)
let me know what happens
still NULL
have you tried clearing the cache?
not yet, i will do now
nothing changed
is the server live or locally hosted i could take a look if your down for that?
home-hosted tomorrow VPS
it is portforwarded
Continuing the discussion from Vehicle names not showing in esx_advancedgarage:
Citizen.CreateThread(function()
AddTextEntry(‘0x83B850BB’, ‘rijauto’)
AddTextEntry(‘0x1D630B2C’, ‘amarok’)
AddTextEntry(‘0x6C1EE972’, ‘rs7’)
AddTextEntry(‘0xAFF0CB88’, ‘demonhawk’)
AddTextEntry(‘0x1E8621C1’, ‘corsa09’)
end)
were have i to put the vehicle_names.lua? in the esx_advancedgarage folder or into every car addon folder?
did you succeed?
esx_advancedgarage or in addon folder
(If addon folder)
__resource.lua
client_script{
‘vehicle_names.lua’
}
how can i add a car that in game i spawn it with this code (124abarth) because when i open the garage it says null
This fix it, but only some cars appear his name, there are other cars that still appear as null
Try in client.lua change to VehicleName in getOutvehicle function
I got a new fix:
Add in your __resource.lua
from your addon folder:
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_scripts {
'vehicle_names.lua'
}
Then create a .lua
file and name it: vehicle_names.lua
Add in vehicle_names.lua
:
function AddTextEntry(key, value)
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end
Citizen.CreateThread(function()
AddTextEntry('amggt', 'Mercedes-Benz AMG')
AddTextEntry('bclass', 'Mercedes-Benz B-Class')
end)
Now it will show: Mercedes-Benz AMG
for the amggt!
Just copy/paste the AddTextEntry
line, no comma needed!
for this part
function AddTextEntry(key, value)
Citizen.InvokeNative(GetHashKey(“ADD_TEXT_ENTRY”), key, value)
Do i need to change the “ADD_TEXT_ENTRY” to something else?
No, just
function AddTextEntry(key, value)
Citizen.InvokeNative(GetHashKey("ADD_TEXT_ENTRY"), key, value)
end
Yeah, I figured out why it wasnt working. It appears this is for advancedgarage, and we have a version of eden (drp garage)
Can anyone pls help me? I tried different ideas but nothing works.