I figured it out myself after some fiddling around, if other people have this issue try this:
Go to your __resource.lua, and add all the audio files under files, and then at the bottom add “data_file ‘AUDIO_GAMEDATA’ ‘(insert folder name from audio)/(insert audio _game.dat file)’
data_file ‘AUDIO_SOUNDDATA’ ‘(insert folder name from audio)/(insert audio _sounds.dat file)’”