Using "SetPlayerRoutingBucket" and OneSync Infinity

Hello there! I’m currently working on a new project, using the new RoutingBucket functions all is working as expected.

Is there any way to use GetAllPlayers() in the client-side, returning all the players in the same bucket? Like in the old OneSync before Infinity?

as far as i know , you can only get players nearby you on onesync infinity
so you have to get all players from server everytime

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Hmm, interesting. i have the same “issue”

Not likely to happen in the exact same way. Again, getting stuff on the server allows you to tune it for your specific use case, where a general solution would have to be very general-purpose and highly optimized to not lead to any issues.