yup
Update incoming in few days
Awesome! Very excited!
awesome!!
thanks
any bugs that i should repair or do something better in skateboard?
suggestion, let me pick up the skateboard and carry it in my hand as a prop.
action key to drop it on the ground and optionally ride it with another action key.
at the moment, once youβve bailed and the board is lying there, you canβt interact with it.
let me ride goofy (change which foot the board snaps to) or switch stance (face left or right when moving forward).
please fix the impact and friction. the wheels spark when going down ramps and board loses momentum.
the foot position isnt great but we could adjust upper body animations based on velocity to make it more dynamic. hands above head when airborne etc
i will try to improve a little bit this ride feeling cause actualy with this addon it is hard to make it rideable after bail cause the seat dummy is actualy under ground then, i have an idea to make some bigger collision upper and then maybe it will stop it from rotating and you will be able to ride on it after bail
maybe one of these natives can help - i remember this from a flip/push vehicle script
if HasEntityCollidedWithAnything(currentVehicle) then
SetVehicleOnGroundProperly(currentVehicle)
end
i will try
Anything in need of repair?
Cool concept. Is there any way to make the arms/body look more natural while riding? Any way to push the board while riding, or do any tricks?
you can do tricks only by having a script for that - and i think it is the most natural
Changelog
I have added same script that allows you to jump as i use in my previous release
is there a way to remove the fuel?
probably you will need to change code of your fuel script
Hi, just wondering if any animations have been added or changed since the streamable video and if this is a powered skateboard. Thanks
the only thing that was changed is the jump script that allows you to jump without this weird animation from bmx
it works same as snowboard script (click here)