Hello, I’d like to present to you my biggest project that I have been working by myself on for almost a year. It’s an advanced anticheat for your FiveM server, that’s standalone, optimized and most importantly: functional.
I have created this resource because I was tired of seeing overpriced and non-functional anticheats that (most of the times) were just copies of another anticheat projects. This is not the case, I have tested this resource on a live server with over 120 people and ~95%* of detections were right!
This resource is not a one time release like most of other anticheats. I am not planning on releasing this, earn some money and then abandon it. I will keep it updated as long as I can and as long as there are things that needs updates!
Most interesting features (Why should you choose WX AntiCheat?)
Admin Menu - WX AntiCheat includes beautiful, optimized and most importantly function admin menu created with HTML, TailwindCSS and JS
Optimization - WX AntiCheat is extremely optimised and uses maximum of 0.02ms on resmon! (This value depends on player count and/or your server’s hardware)
On-Screen-Menu (OCR) Detection - Detects suspicious text on player’s screen, like mod menus)
Discord logs with screenshots
HWID Bans
3 punish options - [LOG - KICK - BAN]
Locale file (Translate into your own language)
Large config file (~900 lines)
Bans are saved into MySQL database - You don’t have to worry about a lost .json or .txt file containing all your banned players!
STANDALONE - WX AntiCheat doesn’t rely on ANY framework!
Documentation included! - After purchasing, you will also receive a documentation that explains everything you need to know, including examples, troubleshooting section and more!
Maybe you’re blind because actually you didn’t say anything like that. You shouldn’t post other peoples work then and just throw your “wx” on it like it’s yours.
Even if it is stopped very well, it means that it will continue to function, when it overtakes all players, it can ban everyone. I think you have already solved the loop in the concept of -1
For servers with NPCs on, you probably have 6 and 7 sensors enabled, it might be good to show them in the video as well.
Hello, yes, I am still updating it when needed. And about the triggers: It can’t detect if player runs the trigger from menu, but you can set a protected value for a trigger or create a fake trigger that will ban the player instantly.
For example:
If you got a protected trigger called esx_testjob:payout with a value of 5000, if player runs the trigger but with value higher than 5000, let’s say like a 10000, he will get detected