Uncharted RP
One city. Every story.
18+ · Whitelisted · Semi-serious · Los Santos · English
⬥ Right now, you can skip the application.
Until the doors open on Saturday 12 September at 7:00 PM ET, anyone who joins the Discord gets whitelisted without writing an application. Verify, read the rules, and you’re in — it takes about two minutes.
You also keep a permanent Founder role. Nobody who arrives after launch can ever get it.
Once we launch, whitelist means a written character application like everywhere else.
Serious enough to matter. Not so serious it stops being fun.
We sit in the middle on purpose. Your character’s choices carry real consequences and the city has structure — but you won’t get banned for a slightly imperfect line of dialogue. It’s a place to build something over months, with people who’ll remember you.
We’d rather coach you than ban you. Three strikes for most things, rules written in plain English, and staff you reach through a ticket rather than a shouting match.
And you’re not starting from nothing. Every citizen gets a starter apartment the day they arrive — no rent, no bills. Log out at home and you’ll wake up at your own front door.
More than forty of the systems you’ll use were written for this city
Not reskinned. Not a config edit of somebody else’s script. Where a ready-made system existed but wasn’t good enough, we rebuilt it from scratch instead of shipping something we didn’t like.
Here’s what that actually buys you.
We didn’t just move into Los Santos. We’re rebuilding it.
Most cities hand you the same San Andreas you have already seen, with a few interiors bolted on. We’ve been tearing whole towns down to the foundations and putting them back up.
- Sandy Shores, remastered. The whole town, inside and out — the motel, the bar, the laundromat, the Burger Shot, the car lot, the strip mall. A new marina on the Alamo Sea, reworked beaches and a new bridge on the way in. And something got dug in out past the sand that we’re not going to point at.
- Paleto Bay, rebuilt top to bottom — a new sheriff station, a new hospital and new interiors
throughout, plus a ranger station out in Paleto Forest. - Weazel News HQ, newsroom and all.
- A stage that redresses itself, nine ways. One venue that changes between a news desk, a government press room, a talk show, a game show, a talent show, a comedy show, a live music stage, a dating show and an MMA ring — so a player running an event has somewhere built to run it, rather than improvising in a warehouse.
- Cypress Flats, twice over — an indoor karting centre on the old nightclub lot, and a car meet underneath it.
- An arcade on Vespucci Beach, a rebuilt Mission Row parade of shops with apartments above them, the Luxury Autos showroom, and LS Customs at Burton.
This is the part that never stops. New venues land most weeks.
The underworld is a career, not a payout button
You climb a personal reputation ladder from small corner work all the way up. Charter a crew and it climbs a track of its own. Everything you pull counts toward both.
- Sixteen scores, from cracking an ATM to taking the Pacific Standard — Fleeca and Paleto too, plus a jewellery house, a gun shop, a security depot, an armoured truck, a yacht, a cargo ship and a moving freight train. Each runs as a chain of objectives — cut the power, get through the door, crack the vault, get out — with hacking to do under pressure and a heat system deciding whether you leave clean. More are built and waiting on final checks.
- Territory you can see. Your crew gets its own name, colour and logo, then holds ground on the map. Spray your tag on real walls. Rivals have to physically scrub it off to take the block back.
- Crew infrastructure — a treasury, rank names and permissions you set yourself, declared wars and wagers, laundering, a private medic who can bring your people back, and a black market that opens up as you climb.
- Product, start to finish. Six separate production chains — grow and cure, press, cook through temperature stages, refine, synthesise. Nothing is one button.
- Boosting. Take a contract, find the car, beat the tracker — because on the high-value classes it’s pinging every deputy on duty. Deliver it, or scratch the VIN and keep it yourself.
- And if it goes wrong, there’s a working prison on the other side, with jobs, a commissary,
contraband worth smuggling, and a way out for anyone patient enough.
Turn up on foot and go racing
Racing on most servers dies the moment the grid thins out or a new player realises they can’t afford the car. We fixed both of those specifically.
- Spec loaners. Roll up with nothing and you’re handed a car identical to everybody else’s. No
garage advantage, no cheque-book advantage — the win belongs to whoever drove better. - Hot laps on your own. Set a time on any track even if you’re the only person online.
- Bounties. Put real money on a lap time and dare somebody to take it off you. It’s escrowed, so nobody argues about it afterwards.
- Championship seasons — qualifying, a proper grid, stage points through the race, and a season that resets while your lifetime stats don’t.
- Tracks built in-world by race officials driving the racing line and dropping checkpoints.
- **Every car sits on a performance ladder for its class, so money buys you a better version of your car — not a way out of its class.
Earn it honestly — and properly
This is usually where a city thins out. It’s where ours goes deepest. Hold up to three jobs at
once and switch with a single key.
- Run a restaurant — prep and cut at real stations, cook the menu, ring people up on a till, take kiosk orders, run deliveries. Staff paid from the business account, with commission and tips.
- Run a garage. LS Customs at Burton is player-run across fifteen bays — work orders, invoices, payroll, servicing by mileage. Leave it self-service after hours so drivers customise their own car at a markup while nobody’s in.
- Run a pawn counter, with invoicing, buy-ins, and a live auction house where bids are held in
escrow until it settles. - Drive for a living. A full trucking career out of the docks — contracts solo or in convoy, cargo damage coming off your payout, and a skill tree into heavy haulage, hazmat, long distance or fuel. Get far enough and you can found a company, buy rigs and hire other players to drive them.
- Mining, properly — ore nodes that persist, pickaxes that wear out, panning, washing, cracking, smelting into bars, cutting gems, and jewellery to make from them. Six separate skill tracks.
- Keep bees. Buy hives, place them where you want, catch wild bees, harvest honey that tastes of wherever you put the hive. Hives get sick, decay, and turn on you if you open them without a smoker.
- Work the land — orchards you walk up to and pick, greenhouses out in Grapeseed, produce that feeds the restaurants back in the city.
- Hunt, on a licence, with missions and tracking. Poach without the paperwork and someone calls it in.
- Fish, properly. Fifty levels of it, five grades of fish, rods that wear out, quests, a leaderboard, and crab pots, nets and dive gear once you have earned them.
- Twenty-plus casual jobs with experience and levels behind them — diving, warehouse work, treasure hunting, scrapping, towing, and a metal detector for the beaches.
- Crafting that survives a restart. Benches with their own skill levels and blueprints, and a queue that reserves your materials and keeps its place — walk away, crash, or sit through a full server restart, and it’s still exactly where you left it.
- Buy the car properly. Walk the Luxury Autos showroom on Portola Drive, take a test drive, then drive it off the floor.
Law & rescue — and we are hiring the founding ranks
Three departments, with a courthouse behind them. The Sheriff’s Office, working out of Davis, Sandy Shores and Paleto Bay. The San Andreas Rangers, up at Beaver Bush. And San Andreas Fire Rescue. Small enough that everyone knows each other, structured enough to be worth taking seriously.
- A real records system — reports, criminal records, evidence, a weapons registry, standard operating procedures, internal affairs, field training for new deputies, and duty hours that are actually tracked.
- Evidence that actually exists. Casings, projectiles, blood and prints are left at scenes, found with a torch, physically collected and filed with a chain of custody — so a case gets built rather than declared.
- Dispatch that reacts to the city. Calls come in off what’s genuinely happening — a tracker on a stolen car, a deal that went to the wrong person, an alarm going off mid-heist.
- Radar and plate reading, with alerts on flagged vehicles.
- Turn up and get issued. Duty gear is free at the armoury, weapons and attachments heavily discounted, tasers carry a limited charge and reload from cartridges, and each station has its own uniform store with kit that command staff manage themselves.
- Stations and clinics across the map, ambulances and a helicopter, patients stabilised on scene and run in for treatment — unless it’s bad enough to treat where they lie.
- Medics are protected by rule, not just by convention. On-duty EMS can’t be robbed, downed or taken hostage.
Founding ranks are open in all three departments, and in the courthouse.
We’re building the command structure now, before launch — which means the people who come in during the founder window are the ones who get to shape how their department actually runs, rather than inheriting somebody else’s SOP. If you’ve done LEO, EMS or legal RP seriously somewhere else and you want a hand in the blueprint this time, come and say so in the Discord.Staff applications are open too — moderators and support, specifically. Adults, patient, happy
to work a ticket queue.
Fights you can actually lose on purpose
- There are no one-tap headshots here — not from a pistol, not from a sniper. Armour matters, weapon choice matters, and a gunfight lasts long enough to be roleplayed instead of being decided by who clicked first.
- Your
/meand/dofloat above your head, and only people close enough to be there can see them. No reading someone’s actions from across the map. It quietly kills a lot of metagaming. - Nothing you can buy makes you harder to beat. Supporter perks are cosmetic, convenience and queue priority. Not damage, not speed, not access.
Somewhere to come home to
- Every citizen gets a starter apartment, free. No rent, no bills, from the day you arrive.
- Hundreds of properties across the map when you’re ready to move up — houses, apartments and garages, bought and sold through a licensed realtor who’s another player doing their job.
- Furnish and decorate the inside to your taste.
- Garages that keep your cars where you put them, across the whole city.
And everything in between
- A casino inside a player-run bar — blackjack, roulette, slots, the lucky wheel and three-card
poker, with a proper drinks list on the other side of the room. - A night out — mini golf with saved scorecards, a full round of golf, bowling, a laser tag arena with real gear, bumper cars on the Chumash shore, an arcade on Vespucci Beach and a karting center in Cypress Flats.
- Fight night. A caged fight arena in Maze Bank with tiered seating for a real crowd — and a
second ring on the multi-use stage when it is a closer night. - Karaoke and jukeboxes running on a music catalogue we host and licence ourselves — so you can stream a night at the bar without a takedown landing on your channel afterwards.
- Ride the bull. There’s a rodeo arena out in Sandy Shores, and a leaderboard for whoever lasted longest on it.
- Ink you can see before you pay for it. Sit in the chair, the camera comes in, and you preview
the piece on your own body until you’re happy. - Outfit bags. Drop one anywhere and it opens a fitting room — your character turns on the spot while you try looks on. Share the bag and your friends can change into your fits.
- Weather that means something — rolling seasons, regional conditions and forecasts.
- A city you can touch — dumpsters worth searching, vending machines that are stocked, parking meters you can pay or take a crowbar to, chairs you can sit in, and an aerial tramway with the best view in San Andreas.
Run like we intend to be here next year
- Whitelisted, with queue priority and proper moderation.
- Crash on the way in and you keep your place in the queue — and restarts ramp people back in rather than letting it become a stampede.
- Backed up constantly, monitored around the clock, on hardware we run ourselves.
- One clean look. Every menu in the city shares a single visual language, because thirty-odd
different interfaces is its own kind of immersion break. - The city changes most weeks. We write every bit of it down, publicly and dated — including the honest heads-ups: City Updates — What's New in Uncharted RP
One thing we’d rather you heard from us
Money and progress reset when we launch. Your characters don’t. Names, appearance and the Founder role all carry over. We’re rebalancing the whole economy from the ground up, and starting everyone level on day one is the only fair way to do it — nobody walks into launch day with a pre-launch fortune.
So come in now to shape the city and help us find what’s broken, not to bank a head start. That’s the honest pitch, and we’d rather say it here than have you find out on launch night.
Getting in takes about two minutes right now
- Join the Discord — everything happens there.
- Get verified and read the rules. They’re short, plain, and worth five minutes.
- Press the whitelist button. No application until we launch. You’ll get your Founder role and
your connection details, and there’s a starter apartment waiting.
⬥ https://discord.gg/unchartedrp
Website: https://unchartedrp.com
What’s in the city: The City — What's Inside Uncharted RP | Crime, Racing, Business & Rescue
What we shipped, dated: City Updates — What's New in Uncharted RP
Rules: Rules & Regulations | Uncharted RP
FAQ: FAQ — Common Questions | Uncharted RP
18+ only, no exceptions. A microphone is required. Free to play. Optional supporter tiers exist and
never grant a gameplay advantage.
Uncharted RP is not affiliated with Rockstar Games or Take-Two Interactive.














