Two new experimental OneSync variables

Originally published at:

In the latest Windows server release (1504 or higher), two experimental variables have been added to help troubleshooting problematic behavior and offer a ‘workaround’ for common problems. onesync_distanceCullVehicles true This console variable (set it in your config, or in the console at runtime) will lead to player-occupied vehicles also being subject to distance culling –…


When can we see that coming for Linux ?


When for linux?

When for linux???

What are you guys asking, it isn’t a windows only stuff, it does works on Linux :man_facepalming:

This is coming up in people’s search results still, so I’d like to mention that this is now deprecated information.
Also, please see this commit for updated OneSync convars.