Trying to create a custom ymap

I am trying to create a custom ymap, but seem to be having trouble getting it to load.

What I am doing, is two things:

#1, trying to remove the animation on the outer perimeter gates on the Prison. I copied the coords of the default ones, deleted them, then added new ones with the 8 flag enabled (since the original ones had it disabled) as new entities on my custom ymap.

When I load the ymap into my server (placing it inside of server-data/resources/custom_map/stream/mymap.ymap), and adding this_is_a_map ‘yes’ inside of a __resource.lua file, the changes aren’t being saved.

I had assumed that if you delete default assets, you’d have to recreate the original ymap (which I haven’t done yet), but common sense would say that the originals would still be there, as well as the new static objects ontop of them, which isn’t happening.

In addition, as a test, I added some random props on the ground around the area to see if they would load up, and they do not.

I can’t seem to figure out what’s going on, as the structure I am using is the same as other ymaps I have loaded and working (both the __resource.lua, and in looking at their .ymaps).

I used the ‘create map extends’ button codewalker as well, but none of the objects appear to be spawning.

Does anybody know what could be the problem?