Traffic peters out and stops spawning with Onesync

We recently needed to switch to Onesync (build 3095) after the non-onesync builds stopped functioning properly.

Game mode is: run to the highway, grab a car and do a cross country race.
Starts off fine, but within a minute or two, the traffic gets less and then stops spawning, as if the spawn rate is governed by the total vehicles spawned. The city becomes a ghost town.
The drop off gets worse the more players there are.

Is there a way to allow gta online levels of traffic regardless of the current vehicles? Like a global density variable or raising a limit of assets?

Video example, cars at the start, practically nothing after the first few minutes.
Our coding leads aren’t with us so our skeleton crew is struggling to figure out what is hopefully an easy fix.

Isnt this normal game mechanics? If you go in the city and blow stuff up, the AI will not spawn in that area for a while even after you stop. I presume this is whats happening on the highway with players hijacking all the cars. AI detects this and stops spawning in the area.

You probably need to find someone who can write you a script to force spawn peds in that area.
or
All players spawn a car at that location and then go to the start and get whatever car when the race starts and run to that point.

Yeah, this happens on OneSync because traffic spawning isn’t scaled properly with player count. Once the entity pool starts filling up, ambient spawns drop off hard. It’s not really tied to distance or density like in GTA Online, it’s more about how many networked entities are alive at once.

The second it starts hitting that invisible threshold, you’ll notice peds and traffic just stop. It’s especially bad in open race modes like this where players spread out and the spawn zones get fragmented. The game isn’t cleaning up fast enough to keep things alive near the active players.

You can’t increase global traffic density directly, but what you can do is force spawn vehicles around players in zones and clean up vehicles far from any players. Basically manage the pool manually.

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