Traffic Manager - Vehicle Node Editing & Traffic Control

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Brilliant script, would definitely recommend.

Incredible script - simple to use, yet very beneficial for all servers.

Amazing script although im having an issue on the freeway intersections around grapeseed, the traffic seems to ignore the node edits

With OneSync Infinity that doesn’t make much sense, as there are no NPCs there. Or do I not understand the point of this script?

OneSync Infinity has nothing to do with NPC density - it’s something you set separately. In any case, not all servers use Infinity.
To the OP: great release, seriously! Amazing contribution.

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Yeah, the script is really nice. I asked because he say work OneSync Infinity but there are the NPC disabled.

greatest thing since sliced bread!

there are a few places where it doesnt seem to work eg here i tried to divert traffic down the dirt track off the freeway which didnt work, but for intersections etc its great

What you mean there’s no NPCs in onesync infinity ? have you tried it ?

+set onesync_population boolean ?

You never stop learning.
Don’t know this. Sorry;)

Is this the way I would restrict access using ace permissions?

add_ace identifier.steam:########## command.trafficmenu allow

Head to the GitHub & check out the ReadMe there
Lists the ace permission it uses

I have the same problem

add_ace group.admin TrafficManager.Access

I did that, it didn’t work

I have forked this resource and added ESX capabilities!

Enjoy the release, and @antediluvian awesome script!

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Looks awesome, great job :smiley:

This is an awesome resource! It works wonders on emergency scenes

I have a few notes/suggestions:

  • The open menu button configuration doesn’t seem to be working. I set it to be F1 in the fxmanifest.lua file and it didn’t work.
  • Add an option to reset all traffic nodes to default
  • Add a cursor or reticle for the controller to know which node you are editing in sky view