Hey. Im trying to modify the esx_policejob so it only creates a blip for other cops if they have a tracker item.
have you tried looking for a script that does that already and just merging it
I aint gonna lie i tought this is the insert that does the “array” making.
table.insert(blipsCops, blip) -- add blip to array so we can remove it later
But even if I deleted it, I could see all cops on the map.
I didn’t find any scripts that would do this, that’s why I’m “struggling”
well i guess just wait for someone with scripting experience to help you
found anything yet?
monitor removeinventoryitem and addinventoryitem events for syncing the blip when player gets and item or lose an item,
when a player loses or gets your desired item, Trigger the esx_policejob:updateBlip
after that go to the main.lua client side and edit the esx_policejob:updateBlip and check if that player also has your tracker or not, if he does not have it then do nothing if he has make a blip
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