Hey, support for cayo perico & roxwood will be added in the next update ![]()
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Hi! My main reason for buying the script was 3d audio functionality.
Currently, the following errors appear with 3d audio on:
^1[Radio-Client] [ERROR]^0 Audio decode failed for user -64475: Failed to execute 'decodeAudioData' on 'BaseAudioContext': Unable to decode audio data (@radio/client/dist/bundle.js:40)
^1[Radio-Client] [ERROR]^0 Dispatch audio decode error - ArrayBuffer size: 0, User: -64475 (@radio/client/dist/bundle.js:40)
^1[Radio-Client] [ERROR]^0 Error playing audio: Error: Audio decoding failed for user -64475: Failed to execute 'decodeAudioData' on 'BaseAudioContext': Unable to decode audio data (@radio/client/dist/bundle.js:40)
^1[Radio-Client] [ERROR]^0 Failed to start 2D audio for user -64475: Error: Audio decoding failed for user -64475: Failed to execute 'decodeAudioData' on 'BaseAudioContext': Unable to decode audio data (@radio/client/dist/bundle.js:40)
I use pma-voice, my audio-related server.cfg:
setr voice_useNativeAudio true
setr voice_enableSubmix 1
setr voice_defaultVolume 1.0
setr voice_useSendingRangeOnly true
setr voice_enableUi 0
setr voice_enableRadioAnim 0
setr voice_defaultCycle Z
setr voice_enableRadios 0
start pma-voice
(Tommy’s Radio starts after pma-voice)
Script 3d config (enabled):
-- 3D Audio settings (EXPERIMENTAL)
default3DAudio = true, -- true = earbuds OFF by default (3D audio enabled), false = earbuds ON by default (3D audio disabled)
default3DVolume = 70, -- Default 3D audio volume (0-100), saved per user like voice/sfx volume, default is 50
The radio is proxied through a web domain, but straight connection by IP:Port gives the same errors. TCP/UDP on selected port is allowed. Please help ![]()
I’ve sent you a DM ![]()
everything is working i can connect to the channel and connect with dispatch pannel but in game no voice with using radio you can hear people trying to talk but no voice