The OneSync EAP and you

everything works good apart from some players tend to join and be invisible . they are in the same instance , the can see other players but they are invisible to others . any one had this issue in onesync so far ?

i try whit addon peds, and not work, the addon spawn on cord 0 0 0, invisible and cant move o tp.

@XxEraserxX I have the same problem !
And a disconnection / reconnection does not change anything… :confused:

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Help the fivem devs help you.

Go to #general-discussion:1s-reports and fill out a complete (!!!) template.

Including procdumps. If you don’t know how to do that then try and Google it. A guide is supposed to come out about it soon. Without that info the devs can not do much to determine if it’s you or the fivem code causing this

Hello to all! I wanna share with you my experience of using onesync nearly 3 weeks now. I started with linux (Ubuntu 16.04 with a i7 8700K) 0 issues with hitch warning or lag but constant crashes for mono dipendecies (installed v4.8.1 manually) at least 2 crashes every 5 hour or less. Then, since the users started to grow and the crashes were too much, we decided to buy a dedicated server with windows, knowing that almost every day server file get an update, we saw that FXServer.exe is using only two cores of the 8 (i7 4790k) available stressing the machine a lot and giving thousand and thousand of hitch warning and net frame loss, we know that esx for now is crap and we started to optimize every single script and also reducing them a lot. Why there is such difference between this OSes? I know that the resources are used in different manner.

OneSync is adviced for multicores computing but i see in all tests dual core maximum usage.

P.S: I don’t have the badge of patreon because im not the owner of the server, just a staff member.

1 Like

[Window Title]
FiveM Error

[Main Instruction]
citizen-resources-client.dll+85F08

[Content]
An error at citizen-resources-client.dll+85F08 caused FiveM to stop working. A crash report is being uploaded to the FiveM developers. If you require immediate support, please visit FiveM.net and mention the details below.

Legacy crash hash: quiet-berlin-lion

[^] Hide details [Save information] [Close]

[Expanded Information]
Crash signature: citizen-resources-client.dll+85F08
Report ID: si-09098afb10ba4c33b1592ee01f33589b (use Ctrl+C to copy)

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Hey, im searching 2 days now for this problem and i can’t find a possible solution, i’ve got onesync and i’ve configured my scripts for 64 slots BUT i don’t know what to change in es_extended in order to make give/revive commands work, it doesn’t find any players, actually player target isn’t working :frowning: Any solution? Thanks.

I have no clue where I had to post this so I will post it there.
I have no screenshots nor dumps or anything but.

With OneSync enabled players that uses a microphone plugged on their xbox controller.
Their voice is really loud and distorted, It only happens when OneSync enabled else It works fine.

thankyyy

1 Like

Hello guys,

We want to use Onesync, but we have te same problem as the most dev’s here.

64 slots all set, but cannot recognize any player nearby.

we followed the steps above.

Thank you FiveM-Team for your efforts!

I am trying to use OneSync on my ESX server and everything is working fine except the playersyncing.

Sometimes it loads only the default character (michael) and sometimes there are no players nearby - where they should be.

Is there a fix for it? I’ve read the

may not sync sometimes. How can I change the

?

Thank you!

I did put onesync on and after that i cant see any players in scoreboard or in admin menu :thinking: is there fix for this?

You need to change the loops in the client file of the scripts from 0,31 to 0,255

@fede95 What scripts do you mean ? in es_admin2 or scoreboard or even es extended ?

edit: cause in client.lua i can’t find any “loop” or “31” in files

For es_admin and scoreboard on the client side there is a for loop you need to change it, for es_extended you need to change the config file and change 32 to 255

2 Likes

@fede95 Thanks fixed it by changeing:

Citizen.CreateThread(function()
while true do
for i=0,99 do
N_0x31698aa80e0223f8(i)
end
for id = 0, 32do to 255

Note that it is only for loops that need to iterate over players. Not just any loop.

There was probably a reason that was 99 and not 31, probably because it doesn’t have anything to do with players.

Hey getting this problem after adding set onesync_enabled 1 to server.cfg

Screenshot of cmd <-------------------

CfxCrashDump_2019_04_01_12_24_13.zip (149.8 KB)