The Cayo Perico Island Available for FiveM

Did anyone have had a solution for this?

Hello, i have some issues with the Map, on the Airport hanger is a Bug so i canā€™t see any interrieror.
tried with Local host and normal sever but nothing seems to work. Has anyone a solution?
Thanks in advance.

Another script hase all things fine but it unloads the Map an delete the Pause Menu Map:

local islandVec = vector3(4840.571, -5174.425, 2.0)
Citizen.CreateThread(function()
while true do
local pCoords = GetEntityCoords(GetPlayerPed(-1))
local distance1 = #(pCoords - islandVec)
if distance1 < 2000.0 then
Citizen.InvokeNative("0x9A9D1BA639675CF1", "HeistIsland", true) -- load the map and removes the city
Citizen.InvokeNative("0x5E1460624D194A38", true) -- load the minimap/pause map and removes the city minimap/pause map
else
Citizen.InvokeNative("0x9A9D1BA639675CF1", "HeistIsland", false)
Citizen.InvokeNative("0x5E1460624D194A38", false)
end
Citizen.Wait(5000)
end
end)

I like to use this script because its permanent loaded an has a fine pause map:

local requestedIpl = {"h4_islandairstrip", "h4_islandairstrip_props", "h4_islandx_mansion", "h4_islandx_mansion_props", "h4_islandx_props", "h4_islandxdock", "h4_islandxdock_props", "h4_islandxdock_props_2", "h4_islandxtower", "h4_islandx_maindock", "h4_islandx_maindock_props", "h4_islandx_maindock_props_2", "h4_IslandX_Mansion_Vault", "h4_islandairstrip_propsb", "h4_beach", "h4_beach_props", "h4_beach_bar_props", "h4_islandx_barrack_props", "h4_islandx_checkpoint", "h4_islandx_checkpoint_props", "h4_islandx_Mansion_Office", "h4_islandx_Mansion_LockUp_01", "h4_islandx_Mansion_LockUp_02", "h4_islandx_Mansion_LockUp_03", "h4_islandairstrip_hangar_props", "h4_IslandX_Mansion_B", "h4_islandairstrip_doorsclosed", "h4_Underwater_Gate_Closed", "h4_mansion_gate_closed", "h4_aa_guns", "h4_IslandX_Mansion_GuardFence", "h4_IslandX_Mansion_Entrance_Fence", "h4_IslandX_Mansion_B_Side_Fence", "h4_IslandX_Mansion_Lights", "h4_islandxcanal_props", "h4_beach_props_party", "h4_islandX_Terrain_props_06_a", "h4_islandX_Terrain_props_06_b", "h4_islandX_Terrain_props_06_c", "h4_islandX_Terrain_props_05_a", "h4_islandX_Terrain_props_05_b", "h4_islandX_Terrain_props_05_c", "h4_islandX_Terrain_props_05_d", "h4_islandX_Terrain_props_05_e", "h4_islandX_Terrain_props_05_f", "H4_islandx_terrain_01", "H4_islandx_terrain_02", "H4_islandx_terrain_03", "H4_islandx_terrain_04", "H4_islandx_terrain_05", "H4_islandx_terrain_06", "h4_ne_ipl_00", "h4_ne_ipl_01", "h4_ne_ipl_02", "h4_ne_ipl_03", "h4_ne_ipl_04", "h4_ne_ipl_05", "h4_ne_ipl_06", "h4_ne_ipl_07", "h4_ne_ipl_08", "h4_ne_ipl_09", "h4_nw_ipl_00", "h4_nw_ipl_01", "h4_nw_ipl_02", "h4_nw_ipl_03", "h4_nw_ipl_04", "h4_nw_ipl_05", "h4_nw_ipl_06", "h4_nw_ipl_07", "h4_nw_ipl_08", "h4_nw_ipl_09", "h4_se_ipl_00", "h4_se_ipl_01", "h4_se_ipl_02", "h4_se_ipl_03", "h4_se_ipl_04", "h4_se_ipl_05", "h4_se_ipl_06", "h4_se_ipl_07", "h4_se_ipl_08", "h4_se_ipl_09", "h4_sw_ipl_00", "h4_sw_ipl_01", "h4_sw_ipl_02", "h4_sw_ipl_03", "h4_sw_ipl_04", "h4_sw_ipl_05", "h4_sw_ipl_06", "h4_sw_ipl_07", "h4_sw_ipl_08", "h4_sw_ipl_09", "h4_islandx_mansion", "h4_islandxtower_veg", "h4_islandx_sea_mines", "h4_islandx", "h4_islandx_barrack_hatch", "h4_islandxdock_water_hatch", "h4_beach_party"}

CreateThread(function()
	for i = #requestedIpl, 1, -1 do
		RequestIpl(requestedIpl[i])
		requestedIpl[i] = nil
	end
	requestedIpl = nil
end)

CreateThread(function()
	while true do
		SetRadarAsExteriorThisFrame()
		SetRadarAsInteriorThisFrame(`h4_fake_islandx`, vec(4700.0, -5145.0), 0, 0)
		Wait(0)
	end
end)

CreateThread(function()
	Wait(2500)
	local islandLoaded = false
	local islandCoords = vector3(4840.571, -5174.425, 2.0)
	SetDeepOceanScaler(0.0)
	while true do
		local pCoords = GetEntityCoords(PlayerPedId())
		if #(pCoords - islandCoords) < 2000.0 then
			if not islandLoaded then
				islandLoaded = true
				Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 1)
			end
		else
			if islandLoaded then
				islandLoaded = false
				Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 0)
			end
		end
		Wait(5000)
	end
end)```

true story links not working


i need helpā€¦
installed cayo parico it show in my city but not to map or mini mapā€¦how to solve this problem.
can anyone help me plzz

So i have a quick question, everything loads just fine. maps there and everything. There is just invisible barriers at different locations. Could it be the polyzone out of date with the newest artifacts? Im running a new qbus core btw.

worked

Did you make sure your server is forced to run version of game that supports the island?

Hi, how to fix this bug? something missing i guess! I using it for Fivem

1 Like

I have a problem. i canā€™t fix the obstackles on the street.
I downloaded the ipl_resource file and started it in the server.cfg but it donā€™t work.

Can you help me? Thank you

3 Likes

Amazing

Was this a answer to my question?

Hello, no I mean the map

You running game build 2189+ ? It doesnā€™t work if you donā€™t Iā€™m pretty sure

My game starts to lag a lot when i load in.

Just curious doing research on the install. Is this required on the latest recommended builds as well?

1 Like

Yes as this requests the ipl to load, but have to use 2372 or above, so enforce tuner will work aswell

Im trying to get this on my server by following a tutorial by BGHDDevelopment and when I come to the page the media fire link is gone and i found it but it says this link is missing or something similar to that can someone help?

Hi, Did you fix your problem ? Same here on my pc. The other player of my server have the cayo loading correctly. Thanks


how to fix this problem?

1 Like

Hi i have a problem with the snow in the island, i was looking here on the release and looks like nothing that can help.
Is there any update or way to fix this?

Found a fix here: Cayo Perico is Snowing - #2 by Lucas_Tea
just used this and all goneā€¦

SetZoneEnabled(GetZoneFromNameId("PrLog"), false) -- REMOVES SNOW FROM CP
1 Like