Did anyone have had a solution for this?
Hello, i have some issues with the Map, on the Airport hanger is a Bug so i canāt see any interrieror.
tried with Local host and normal sever but nothing seems to work. Has anyone a solution?
Thanks in advance.
Another script hase all things fine but it unloads the Map an delete the Pause Menu Map:
local islandVec = vector3(4840.571, -5174.425, 2.0)
Citizen.CreateThread(function()
while true do
local pCoords = GetEntityCoords(GetPlayerPed(-1))
local distance1 = #(pCoords - islandVec)
if distance1 < 2000.0 then
Citizen.InvokeNative("0x9A9D1BA639675CF1", "HeistIsland", true) -- load the map and removes the city
Citizen.InvokeNative("0x5E1460624D194A38", true) -- load the minimap/pause map and removes the city minimap/pause map
else
Citizen.InvokeNative("0x9A9D1BA639675CF1", "HeistIsland", false)
Citizen.InvokeNative("0x5E1460624D194A38", false)
end
Citizen.Wait(5000)
end
end)
I like to use this script because its permanent loaded an has a fine pause map:
local requestedIpl = {"h4_islandairstrip", "h4_islandairstrip_props", "h4_islandx_mansion", "h4_islandx_mansion_props", "h4_islandx_props", "h4_islandxdock", "h4_islandxdock_props", "h4_islandxdock_props_2", "h4_islandxtower", "h4_islandx_maindock", "h4_islandx_maindock_props", "h4_islandx_maindock_props_2", "h4_IslandX_Mansion_Vault", "h4_islandairstrip_propsb", "h4_beach", "h4_beach_props", "h4_beach_bar_props", "h4_islandx_barrack_props", "h4_islandx_checkpoint", "h4_islandx_checkpoint_props", "h4_islandx_Mansion_Office", "h4_islandx_Mansion_LockUp_01", "h4_islandx_Mansion_LockUp_02", "h4_islandx_Mansion_LockUp_03", "h4_islandairstrip_hangar_props", "h4_IslandX_Mansion_B", "h4_islandairstrip_doorsclosed", "h4_Underwater_Gate_Closed", "h4_mansion_gate_closed", "h4_aa_guns", "h4_IslandX_Mansion_GuardFence", "h4_IslandX_Mansion_Entrance_Fence", "h4_IslandX_Mansion_B_Side_Fence", "h4_IslandX_Mansion_Lights", "h4_islandxcanal_props", "h4_beach_props_party", "h4_islandX_Terrain_props_06_a", "h4_islandX_Terrain_props_06_b", "h4_islandX_Terrain_props_06_c", "h4_islandX_Terrain_props_05_a", "h4_islandX_Terrain_props_05_b", "h4_islandX_Terrain_props_05_c", "h4_islandX_Terrain_props_05_d", "h4_islandX_Terrain_props_05_e", "h4_islandX_Terrain_props_05_f", "H4_islandx_terrain_01", "H4_islandx_terrain_02", "H4_islandx_terrain_03", "H4_islandx_terrain_04", "H4_islandx_terrain_05", "H4_islandx_terrain_06", "h4_ne_ipl_00", "h4_ne_ipl_01", "h4_ne_ipl_02", "h4_ne_ipl_03", "h4_ne_ipl_04", "h4_ne_ipl_05", "h4_ne_ipl_06", "h4_ne_ipl_07", "h4_ne_ipl_08", "h4_ne_ipl_09", "h4_nw_ipl_00", "h4_nw_ipl_01", "h4_nw_ipl_02", "h4_nw_ipl_03", "h4_nw_ipl_04", "h4_nw_ipl_05", "h4_nw_ipl_06", "h4_nw_ipl_07", "h4_nw_ipl_08", "h4_nw_ipl_09", "h4_se_ipl_00", "h4_se_ipl_01", "h4_se_ipl_02", "h4_se_ipl_03", "h4_se_ipl_04", "h4_se_ipl_05", "h4_se_ipl_06", "h4_se_ipl_07", "h4_se_ipl_08", "h4_se_ipl_09", "h4_sw_ipl_00", "h4_sw_ipl_01", "h4_sw_ipl_02", "h4_sw_ipl_03", "h4_sw_ipl_04", "h4_sw_ipl_05", "h4_sw_ipl_06", "h4_sw_ipl_07", "h4_sw_ipl_08", "h4_sw_ipl_09", "h4_islandx_mansion", "h4_islandxtower_veg", "h4_islandx_sea_mines", "h4_islandx", "h4_islandx_barrack_hatch", "h4_islandxdock_water_hatch", "h4_beach_party"}
CreateThread(function()
for i = #requestedIpl, 1, -1 do
RequestIpl(requestedIpl[i])
requestedIpl[i] = nil
end
requestedIpl = nil
end)
CreateThread(function()
while true do
SetRadarAsExteriorThisFrame()
SetRadarAsInteriorThisFrame(`h4_fake_islandx`, vec(4700.0, -5145.0), 0, 0)
Wait(0)
end
end)
CreateThread(function()
Wait(2500)
local islandLoaded = false
local islandCoords = vector3(4840.571, -5174.425, 2.0)
SetDeepOceanScaler(0.0)
while true do
local pCoords = GetEntityCoords(PlayerPedId())
if #(pCoords - islandCoords) < 2000.0 then
if not islandLoaded then
islandLoaded = true
Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 1)
end
else
if islandLoaded then
islandLoaded = false
Citizen.InvokeNative(0xF74B1FFA4A15FBEA, 0)
end
end
Wait(5000)
end
end)```
true story links not working
i need helpā¦
installed cayo parico it show in my city but not to map or mini mapā¦how to solve this problem.
can anyone help me plzz
So i have a quick question, everything loads just fine. maps there and everything. There is just invisible barriers at different locations. Could it be the polyzone out of date with the newest artifacts? Im running a new qbus core btw.
worked
Did you make sure your server is forced to run version of game that supports the island?
I have a problem. i canāt fix the obstackles on the street.
I downloaded the ipl_resource file and started it in the server.cfg but it donāt work.
Can you help me? Thank you
Amazing
Was this a answer to my question?
Hello, no I mean the map
You running game build 2189+ ? It doesnāt work if you donāt Iām pretty sure
My game starts to lag a lot when i load in.
Just curious doing research on the install. Is this required on the latest recommended builds as well?
Yes as this requests the ipl to load, but have to use 2372 or above, so enforce tuner will work aswell
Im trying to get this on my server by following a tutorial by BGHDDevelopment and when I come to the page the media fire link is gone and i found it but it says this link is missing or something similar to that can someone help?
Hi, Did you fix your problem ? Same here on my pc. The other player of my server have the cayo loading correctly. Thanks
Hi i have a problem with the snow in the island, i was looking here on the release and looks like nothing that can help.
Is there any update or way to fix this?
Found a fix here: Cayo Perico is Snowing - #2 by Lucas_Tea
just used this and all goneā¦
SetZoneEnabled(GetZoneFromNameId("PrLog"), false) -- REMOVES SNOW FROM CP