I contacted Tebex regarding this issue, though they informed me that I should be approaching you regarding this instead.
I’m just going to copy and paste from the email I sent to them:
I’ve been having this issue for quite a long time now, but I’ve just kinda dealt with it manually - though its starting to become a problem.
With the FiveM system, you use to be able to use {hexid} to get the users steam hexid as explained in your “Introduction to Commands”
({hexid} - This returns the Hex ID (e.g. steam:110000abf6b0001) for the player.)
Though since the FiveM migration thingo, it now returns a hexadecimal version of the Cfx.re account identifier.
For instance, when the command is ran, it sends the following to my server:
My FiveM ID: “fivem:640713”
My FiveM ID in Hex: “9C6C9”
What my server receives when the command is ran: “steam:9C6C9”
What it should receive: “steam:110000106c0879b”
This has been an issue for a few months now, but its starting to become more and more frustrating.
Hopefully this is a quick fix.
I’m starting to learn lua, so you can show me a more detailed example of how to implement this function with {hex} . I just don’t understand how to pass {hex} to the command. Sorry for my English