Hey Guys! Very curious about the following native:
I know this has to do with RayCasting which has to do with drawing a line from point A to ponint B, HOWEVER, unfortunately, I’m unsure how to leverage this. Eventually, I would like a ped to drive a straight line, and if any deviation happens that ped would correct and line back up on that line, but I’m having trouble figuring out the ins and outs of this native. I’d love some help from someone who’s used this previously!
local status, hitornot, endcoords,normal, entity=GetShapeTestResult(StartShapeTestLosProbe(startcoord.x,startcoord.y,startcoord.z,endcoord.x,endcoord.y,endcoord.z,-1,yourcar,4)
StartShapeTestRay arguments are start and end coords, -1 is flag unused, yourcar is the entity to ignore and 4 a common flag
inside a loop you can use a if, if hitornot is true: obstacle ahead, also you can check what type of obstacle/if it is terrain or not with the returned or not entity
Correct me if I’m wrong, but aren’t those like suuuper static? Like there’s no way to make like a conditional tree (like: If car gets hit by other car, head to other coordinates) or something like that? E.g. like an interrupt as the waypoint recording is playing? If so I’ll do some research on waypoint recordings.
Okay, I may not have been honest with you regarding my intentions. For that I apologize. I can sometimes be sensitve of my plans and who sees them before releasing them. It’s a plane AI script. Using TaskPlaneMission and TaskDriveToCoord, I’m able to get the ped to fly the plane, but just not accurately. I’m okay with the steep banks, however, between the time we get to the runway, and the final approach, the ped JUST cares about the end-coordinate using TaskPlaneMission, and not lining up to get to that coord.
THIS is why I’m trying to raycast. Just want to figure out how to get more accuracy within my AI script.
Ah, planes are a bit different in most ways; shape test natives work to get if an obstacle is in the way yes, if you want to reassign tasks based on that it could work.
but would it work if I tried using the raycast beam as a path to fly along? If not, then I’ll have to try using a recording, OR I’ll have to try something different!