nta
6
This should however not lead to 1 as int, but 1.0001 or so as float:
function _fv(flt) {
return (flt === 0.0) ? flt : (flt + 0.0000001);
}
global.TaskPlayAnim = function (ped, animDictionary, animationName, blendInSpeed, blendOutSpeed, duration, flag, playbackRate, lockX, lockY, lockZ) {
return _in(0xea47fe37, 0x19165b94, ped, _ts(animDictionary), _ts(animationName), _fv(blendInSpeed), _fv(blendOutSpeed), duration, flag, _fv(playbackRate), lockX, lockY, lockZ);
};