I fixed it up
const wait = (ms) => {
return new Promise((resolve, reject) => {
setTimeout(resolve, ms)
})
}
const animDict = async (dict) => {
RequestAnimDict(dict)
while (!HasAnimDictLoaded(dict)) {
await wait(10)
}
}
const animation = async () => {
console.log('Animation from js')
await animDict('mp_character_creation@lineup@male_a')
await wait(100)
TaskPlayAnim(PlayerPedId(), 'mp_character_creation@lineup@male_a', 'intro', 1.0, 1.0, 5900, 0, 1, 0, 0, 0)
await wait(5700)
await animDict('mp_character_creation@customise@male_a')
await wait(100)
TaskPlayAnim(PlayerPedId(), 'mp_character_creation@customise@male_a', 'loop', 1.0, 1.0, -1, 0, 1, 0, 0, 0)
}
RegisterCommand('animjs', animation, false)
but it’s still the same but the same code in Lua works fine if you can find any other mistakes it will be appreciated