Target menu is interaction with a prop trough walls

Hello,

For a past few days I am encountering an issue that makes my target menu useless.
I have created my own target menu system not basing on any other target menus that exist, but I am stuck with one issue. I can interact with props (and props only), through walls.

I am using HasEntityClearLosToEntity() native to check if player can interact with the entity, but this does not look like it is doing it’s job. Can you help me fixing this issue so a player cannot interact with a entity through walls

Bump bump