I have this script and me and many people being mechanic like the mechanic system
best mechanic script keep up the good work !
nice script
Very good script, excellent response service, rated 100 out of 100.
Muy buen script , excelente servicio en respuestas catalogado 100 de 100
Best mechanic script hands down. Most importantly great and quick with support.
the script can be used without the eye (The Target)? We dont use that and we want to buy but i dont know if its compatible.
add garage myGarage
I got issues with sync system, when I install part in diagnose, I cannot access diagnose menu anymore. Even after my server restarted.
The best Mechanic Script and the best Support. Thank you for all. ![]()
Waiting for the update since janurary âŚ
He ended up doing a rewrite of old code as well as adding features. Gonna be worth the wait and it will be released soon.
T1GER Mechanic V3.0.0
The entire resource has been rewritten from scratch with clean, optimized, and well-documented code. The changelog is extensive, so hereâs a concise overview of the key features and improvements:
- Removed the dependency on T1GER Library. Now uses a built-in bridge with automatic detection of framework, inventory, target, garage systems, and more.
- Native support for qbx_core without relying on backwards compatibility with qb-core.
- Introduced a job-based shop system with full support for society/shared accounts.
- Admins can list shops for sale, and players can purchase and own mechanic shops.
- Support for creating multiple markers of the same type, each with a unique label.
- Introduced a Supplier Marker for ordering mechanic-related materials and parts.
- Car lifts and car jacks have been improved and now sync correctly using statebags. Car Lift props are also modified and are now âwiderâ.
- All mechanic items (excluding materials) have been renamed for better clarity and consistency. New items have also been added.
- Fully reworked and optimized vehicle mileage and component degradation system.
- NPC vehicles now spawn with randomized wear on their components.
- Electric vehicles have fewer components to maintain or repair, with EV-specific logic.
- Malfunction effects for worn or failed core parts are more realistic and immersive. Fully failed parts will disable the vehicle engine.
- Repair stations have been redesigned to support both core and service part repairs, with options to restrict usage based on mechanic presence.
- Body and component repair flow has been enhanced with particle effects, custom props (thanks to Dirk Uys), a workflow UI, and improved immersion.
- Repair kits and patch kits have been reworked with improved configuration options.
- The Workbench Crafting System has been fully reworked with configurable material requirements and support for selecting how many items to craft.
Post updated.
New showcase video: https://youtu.be/zhuVV_jqyPI
The props stopped working out of nowhere is there any way to get them back working again
Open a ticket on my discord
Does this script also allow painting and customizations? if not what all would we need to make it for custimizing vehicles as well
It requires this for customizations https://t1ger.net/product/6044615
Hey @T1GER_Scripts , I have the T1GER Mechanic on my keymaster but didnât receive the props pack there, which makes the script unusable and it wonât even start. I also opened a ticket on your discord but havenât received any response yet. Could you please check my ticket?
Whatâs your discord?
works just fine tbh, donât spread misinformation