Sync: 32 player limit

Hello, I’m curious how large servers like Syn County, which have 300+ players daily, manage to solve the problem called the 32 player limit in one radius?

It seems that cfx has started working on this but there has been no information about the update for more than 5 months and is there any clean way to solve this problem?

No one has “solved” this problem; they simply manage it through zonal, area-based, or polygon instances—it’s the only way to “fix” it temporarily while they work on fixing OneSync.