Switching from chatMessage to chat:addMessage

OMG YES… im so stupid Thanksssss :heart: im going to try to understand the full think and if it worked out i will close this :heart:

1 question, so I don’t use a command to get them to send a message, it just changes the message with there rank in front. so how do i get the functions while it isn’t a command… i might just be stupid

i’m on my mac not my desktop give me a sec while i whip something up. i am not used to this keyboard lol

Appreciated

so you want something like rolesFX?

hmm kinda ye. but then i use ace’s to get there permission

ok so holdon i’ll see if i can whip something up like i said i’m on a mac so i can’t test it.

try this: rolesFX.zip (1.6 KB)

let me know if there are any errors because like i said i’m on a mac not my desktop.

make sure to add your ace perm :wink:
example:

add_principal identifier.steam:steamid roles.owner

ok so i’ve used my previous version of the release.
and i’ve changed it

AddEventHandler('chatMessage', function(Source, Name, Msg)
    SSMsg = stringsplit(Msg, " ")
          if IsPlayerAceAllowed(Source, Owner) then
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^1Owner ^7] (^3 " .. Name.." ^7)", { 255, 255, 255 },"^1" .. Msg)
          elseif IsPlayerAceAllowed(Source, Management) then
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^5Management ^7] (^3 " .. Name.." ^7)", { 0, 255, 247 },"^5" .. Msg)
          elseif IsPlayerAceAllowed(Source, Senior_Admin) then
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^8Senior Admin ^7] (^3 " .. Name.." ^7)", { 255, 0, 0 },"^7" .. Msg)
          elseif IsPlayerAceAllowed(Source, Admin) then
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^8Admin ^7] (^3 " .. Name.." ^7)", { 255, 0, 0 },"^7" .. Msg)
	        elseif IsPlayerAceAllowed(Source, Moderator) then
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^8Moderator ^7] (^3 " .. Name.." ^7)", { 0, 255, 247 },"^7" .. Msg)
	        elseif IsPlayerAceAllowed(Source, Tmod) then
	            TriggerClientEvent('chat:addMessage', -1, "^7[ ^8T-Mod ^7] (^3 " .. Name.." ^7)", { 0, 255, 247 },"^7" .. Msg)
          else
              TriggerClientEvent('chat:addMessage', -1, "^7[ ^4Member ^7] (^3 " .. Name.." ^7)", { 128,128,128 },"^7" .. Msg)
          end
end)

but when i try to type it just says the default

I find the normal chatMessage way easier

same for rolesFX atleast :stuck_out_tongue: also idk why they would take it down for the deprecated version… it’s not like it’s against the ToS??? :thinking:

try

AddEventHandler('chatMessage', function(Source, Name, Msg, args)
    args = stringsplit(Msg, " ")
    CancelEvent()
    if string.find(args[1], "/") then
        local cmd = args[1]
        table.remove(args, 1)
    else     
        if IsPlayerAceAllowed(source, ownerace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Director | ", color = { 255, 0, 0}, .. Name, Msg})           
        elseif IsPlayerAceAllowed(source, adminace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Admin | ", color = { 255, 0, 0}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, hpace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Highway Patrol | ", color = { 255, 0, 0}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, fdace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Fire | ", color = { 0, 0, 255}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, medace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"EMT | ", color = { 0, 0, 255}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, soace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Sheriff's Office | ", color = { 0, 0, 255}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, modace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Moderator | ", color = { 0, 255, 247}, .. Name, Msg})   
        elseif IsPlayerAceAllowed(source, stace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"State Troopers | ", .. Name, color = {255, 0, 255}, Msg})
        elseif IsPlayerAceAllowed(source, testace) then     
            TriggerClientEvent('chat:addMessage', -1, args = {"State Troopers | Admin ", .. Name, color = { 222, 0, 255}, Msg})
        elseif IsPlayerAceAllowed(source, "roles.creatorace") then
            TriggerClientEvent('chat:addMessage', -1, args = {"Chat Roles Creator | ", .. Name, color = { 0, 255, 43}, Msg})   
        else
            TriggerClientEvent('chat:addMessage', -1, args = {"Civilian | ", .. Name, color = { 235, 214, 51}, Msg})  
        end
            
    end
end)

function stringsplit(inputstr, sep)
    if sep == nil then
        sep = "%s"
    end
    local t={} ; i=1
    for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
        t[i] = str
        i = i + 1
    end
    return t
end

its the “quality” or something

config.lua

ownerace = "roles.owner" -- owner/director ace perm
adminace = "roles.admin" -- admin ace perm
hpace = "roles.hp" -- highway patrol ace perm
fdace = "roles.fd" -- fire ace perm
medace = "roles.med" -- EMT ace perm
soace = "roles.sheriff" -- sheriff ace perm
modace = "roles.mod" -- moderator ace perm
stace = "roles.state" -- state trooper ace perm
testace = "roles.test" -- not required

note you can add this to the top of sv_chat.lua

server.lua:41: ')' expected near '='

TriggerClientEvent('chat:addMessage', -1, args = {"Director | ", color = { 255, 0, 0}, .. Name, Msg})

try this:


AddEventHandler('chatMessage', function(Source, Name, Msg, args)
    args = stringsplit(Msg, " ")
    CancelEvent()
    if string.find(args[1], "/") then
        local cmd = args[1]
        table.remove(args, 1)
    else     
        if IsPlayerAceAllowed(source, ownerace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Director | ", .. Name,  color = { 255, 0, 0}, Msg})           
        elseif IsPlayerAceAllowed(source, adminace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Admin | ", .. Name, color = { 255, 0, 0}, Msg})   
        elseif IsPlayerAceAllowed(source, hpace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Highway Patrol | ", .. Name, color = { 255, 0, 0}, Msg})   
        elseif IsPlayerAceAllowed(source, fdace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Fire | ", .. Name, color = { 0, 0, 255}, Msg})   
        elseif IsPlayerAceAllowed(source, medace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"EMT | ", .. Name, color = { 0, 0, 255}, Msg})   
        elseif IsPlayerAceAllowed(source, soace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Sheriff's Office | ", .. Name, color = { 0, 0, 255}, Msg})   
        elseif IsPlayerAceAllowed(source, modace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"Moderator | ", .. Name, color = { 0, 255, 247}, Msg})   
        elseif IsPlayerAceAllowed(source, stace) then
            TriggerClientEvent('chat:addMessage', -1, args = {"State Troopers | ", .. Name, color = {255, 0, 255}, Msg})
        elseif IsPlayerAceAllowed(source, testace) then     
            TriggerClientEvent('chat:addMessage', -1, args = {"State Troopers | Admin ", .. Name, color = { 222, 0, 255}, Msg})
        elseif IsPlayerAceAllowed(source, "roles.creatorace") then
            TriggerClientEvent('chat:addMessage', -1, args = {"Chat Roles Creator | ", .. Name, color = { 0, 255, 43}, Msg})   
        else
            TriggerClientEvent('chat:addMessage', -1, args = {"Civilian | ", .. Name, color = { 235, 214, 51}, Msg})  
        end
            
    end
end)

Still the same

i’ll figure it out when i get on my pc :confused:

Take your time

AddEventHandler('chatMessage', function(Source, Name, Msg, args)
    args = stringsplit(Msg, " ")
    CancelEvent()
    if string.find(args[1], "/") then
        local cmd = args[1]
        table.remove(args, 1)
    else
        if IsPlayerAceAllowed(source, ownerace) then
            --TriggerEvent('chat:addMessage', -1, args = {"Director | ", .. Name,  color = { 255, 0, 0}, Msg})
            TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, adminace) then
            TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, hpace) then
            TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, fdace) then
            TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, medace) then
            TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, soace) then
          TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, modace) then
          TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, stace) then
          TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, testace) then
          TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        elseif IsPlayerAceAllowed(source, "roles.creatorace") then
          TriggerEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        else
          TriggerClientEvent('chat:addMessage', { color = { 255, 0, 0}, args = {"Director | " .. Name, Msg}})
        end

    end
end)

So this doesn’t give an error but it doesn’t send any message