Not, since it’s an inherent impossibility.
And even then people can still ‘steal’ the data, since it still exists on clients, and clients can do anything because of the inherent nature of an open platform such as standard Windows PCs.
Again:
A typical bad analogy is basically - let’s give you a coin. It’s a plain coin, and I don’t want you to spend it, I just want you to have it. It’s valid legal tender, and mutilating the coin would no longer make it a coin. So, I encase it in a thick concrete block, followed by a layer of some other hard material.
Now, imagine you’re really, really determined to have that coin, and spend it. I don’t want you to spend it, but I gave it to you anyway. Since you have the coin, even though it’s encased in two different materials, you can still - let’s say, use a random hard drill to break the hard material, then break the concrete block. By then, you have the coin, and can do whatever you want to it, including spending it.
If I didn’t want you to spend it, I should’ve simply not given it to you, since whatever it was encased in was easy to destroy without destroying the coin itself.
It’s even more evident in the case of digital content: there’s no working DRM as long as individuals have access to the content. All one can do is delay the DRM being broken by a bit, or alternately simply not giving the content at all is the only guaranteed solution, especially on an open platform like Windows PCs.
To extend the analogy, game consoles are equivalent to you having some sort of bionic hands that would instantly freeze at the point of trying to spend the coin (and punch anyone trying to grab it from your hands automatically), even if you extract it from its casing, and do the same for any such coin, but by the point you manage to break the security of these bionic hands nobody is preventing you from spending the coin as it’s a plain coin that can be spent.