SO before all. Thanks everyone for the effort investigating how to stream ymt files properly.
Now, I’ve tried @lacoL resource and it works fine in my localhost server, those 3 npcs spawn at the airfield doing their morning yoga… BUT I have noticed a couple things:
First one, although it works fine, it seems to break/affect ALL scenario points on the whole map, not only in the streamed/modified ymt. I have noticed this because my goal is to deactivate Lost MC bikers and bikes that spawn at their Clubhouse near the Casino, so after streaming the sandy_shores_airfield modified scenario, I went to the clubhouse and realized that no one is spawning there, also no one spawns at the taxi company in front of it (this one uses a different scenario ymt file). I have checked both ymts (sandy shore and lost mc) and they both use these sceneario types (and probably others that I’m forgetting about):
So it seems to me that streaming any ymt file ends affecting all scenario types of the same kind all around the map, but I’m not sure if this happens because I’m doing something wrong, or it happens to everybody.
[edit: this seems to be caused by CodeWalker] The sencond thing is that when I try to modify lost_mc.ymt file by flagging all its points as NoSpawn or any othe modification, the game just crashes instantly when I get to the clubhouse. I have modified sp_manifest.ymt to match my resource, and I’m using the same server where sandy shore’s test does not make the game crash. Any clue on this?
Thank you all for your help.