Streamed Removed Reticle

HI, I have been using a reticle hiding loop for a while. recently learned about streaming gfx and figured Hud removals could be done this way?! And then we could all stop using those pesky loops that have to run every few .01ms.

These files can be added to any stream folder on your server.

Features

  • Remove all aiming reticles from weapons in third and first person.
  • A edited sniper scope for heavy sniper to work without the reticle.
  • Also left on the lock on squares for rockets just because I feel they are realistic.

Download

This is the first go around to get feedback. I’m gonna look into making this for all hud elements in the future.
Cheers

7 Likes

What does it help?

1 Like

A lot of servers remove the reticle using the HideHudCommponent() and this native has to be run like every tick to take affect. This replaces the need to do that by streaming an invisible Hud as a replacement.

5 Likes

I was just thinking about doing this, thanks!

2 Likes

Thank you! your meta files were super useful!

2 Likes

this is a cool idea, this might be a cool way to keep bike helmets from auto equipping when someone is idle on a bike, just texture the helmets invisible. keep up the good work

1 Like

hey, these files appear to still have the reticules in?

Thank you

That doesn’t make any sense.