local url = "https://www.google.com"
local origTxd = "whateverTxd01"
local origTx = "whateverTx01"
local txDict = "testTxd01"
local tx = "testTx01"
local dui = CreateDui(url, 1024, 1024)
local duiHandle = GetDuiHandle(dui)
local txd = CreateRuntimeTxd(txDict)
CreateRuntimeTextureFromDuiHandle(txd, tx, duiHandle)
AddReplaceTexture(origTxd, origTx, txd, tx)
Essentially what happens (and it happens on 100% on props/objects), is a weird triangle will appear, sometimes static, and sometimes randomly / briefly, over the top of the texture render.
Its strange because its always the same triangle as seen in the images below:
I’ve been trying to reproduce it by myself without much luck. It’s rather random when it occurs, but it does seem to correlate to high load / intense rendering.
It happens very rarely on my development environment, but I will keep playing with repro steps to see if I can find something concrete.
This video shows an example of walking out of some kind of rendering range that causes the effect to occur.
Unfortunately, like the other occurrences, it only happens randomly. This one is based on some kind of distance from the wheel which is rendering the DUI webpage.
Yes, sorry to not mention that. I didn’t think there was a correlation. In my example, some hud components are disabled, like the map and street names. But not all of them. I can test if toggling the hud components back makes any difference if it helps.
I took the screenshots the moment I created the reply, just checked here was using the build 4092 released on 19/06/2021