Strafe Arena System / Standalone






:trophy: Ranked Strafe Match System
“Best of” series support (1 / 3 / 5 rounds)
Two teams (A/B) with slot-based player assignment
Warmup phase + freeze countdown
Match time limit (optional) and round flow control
Match instancing via routing buckets (Random or fixed bucket)
:dagger: Weapon Selection (Weapon Vote) — Synced
Weapon selection through NUI voting
Vote timer + weapon lock on agreement
Locked weapon display duration before HUD/match start
Vote rooms: players in the same room share the same decision
:bullseye: Strafe Scoring System
SHIFT + WASD / direction key sequence input
Pattern progression + combo mechanics
Combo window to reward consistent correct inputs
Combo break notifications when the sequence fails
Client-side live UI/score sync + server-side anti-cheat validation
:video_game: Lobby & Matchmaking Flow
World lobby entry points (ped + blip + interaction)
Interaction styles: float / drawtext / target
Command + keybind to open ranked UI (configurable)
Optional queue status UI updates
:handshake: Parties & Custom Rooms
Party invites with target-side toast notifications (F5/F6 accept/decline)
Custom Room (queue-free): host fills both teams/slots
Custom room code + slot-based team creation
Party/custom-room capacity checks
:ice: Arena Boundary & Reset
Optional circular boundary support
Leaving boundary triggers teleport + score reset (configurable)
Optional boundary circle drawing
:bar_chart: Scoreboard & Leaderboards
Live match scoreboard (real-time UI sync)
Round result screen
Leaderboards by time period: daily/weekly/all-time
(Optional) Discord webhooks for match logging
:wrapped_gift: Rewards
Configurable rewards for winners/losers
Reward types: money, item, or both
Inventory delivery integration with popular frameworks/inventories
Config-managed reward lists and payout amounts
:shield: Anti-Cheat & Anti-Abuse
Live score update validation with rate-style limits
Practice saving validation (interval + cap-based checks)
Queue ban system for abuse:
queue leave spam
ready reject / timeout abuse
:electric_plug: HUD / Phone Integration (Optional)
Optional integration hooks via exports/API
Match start/finish compatibility for external HUD resources
:hammer_and_wrench: Commands & Controls (Configurable)
UI open/close command (default: strafe + config keybind)
NUI events & match-phase transitions
Party invite accept/reject c

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Nice work

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Good job

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who the hell came up with this?? :open_mouth:

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Brilliant, as always

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i say only one word “perfect”

looks nice