Stop the iteration if a condition is met?

I’m confused with my logic, probably because I’ve been doing this all day and I’m too tired, but this piece of code:

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(60)

    local hit, coords = ZMan.Utils.Game.RayCastGameplayCamera(7.0)

    if hit and coords then
      for k, v in pairs(targetList) do
        if #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) < 1.0 and showTarget == nil then
          showTarget = v
        elseif #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) > 1.0 and showTarget ~= nil then
          showTarget = nil
        end
      end
    end
  end
end)

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(100)

    if showTarget then
      SendNuiMessage(json.encode({ type = "showTarget" }))
    else
      SendNuiMessage(json.encode({ type = "hideTarget" }))
    end
  end
end)

So the showTarget variable keeps changing between nil and a table address, I know it’s because of my for-loop but I’m not too sure what I would need to do to fix it, but I need it to be true when we’re close to an object and skip the iteration or whatever, else it’ll go to the next if and make the variable nil , ah gosh I’m so tired

Did you try break? When the condition is met.

You should also take a break.
Good dev takes a break.

if its nil then try delcare the variable local yourvariable cause your viariable is inside thread it will not transfer to other thred it will become nill

and put only true or false if thats you need dont put nil

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(60)

    local hit, coords = ZMan.Utils.Game.RayCastGameplayCamera(7.0)

    if hit and coords then
      for k, v in pairs(targetList) do
        if #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) < 1.0 and showTarget == nil then
          showTarget = v
          break -- <-- stop/skip the for loop iteration (targetList)
          -- or 
          -- while #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) < 1.0 do
          --     hit, coords = ZMan.Utils.Game.RayCastGameplayCamera(7.0) 
          --      Wait(100) 
          -- end
        elseif #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) > 1.0 and showTarget ~= nil then
          showTarget = nil
        end
      end
    end
  end
end)

@RKLGaming
he probably insert

showTarget
as a global variable

The variable is global and making it nil or false will lead to the same exact result.

1 Like

Using break keyword, lead me to the same exact issue:

:confused:

Everyone seems to understand my problem but you, if you look at your code you will know it is the exact same outcome as mine. Stop posting if you don’t know what you’re talking about and let the others try to help me.

Thanks and have a good day cheers

you think so? haha okei sorry

Hey, try this:

local showTarget = nil

Citizen.CreateThread(function()
  while true do
    Citizen.Wait(60) -- are you sure this needs to be that fast?

    local hit, coords = RayCastGamePlayCamera(7.0) --place yours

    if showTarget == nil then 
    	if hit and coords then
	      for k, v in pairs(targetList) do
	        if #(vector2(v.coords.x, v.coords.y) - vector2(coords.x, coords.y)) <= 1.0  then
	        	showTarget = v
	        	SendNuiMessage(json.encode({ type = "showTarget" }))
	        	-- i guess there is no need to put this inside another loop?
	        end
	      end
	    end

    else
    	if #(vector2(showTarget.coords.x, showTarget.coords.y) - vector2(coords.x, coords.y)) > 1.0  then
    		showTarget = nil
    		SendNuiMessage(json.encode({ type = "hideTarget" }))
    	end

    end

    print(showTarget)

  end
end)

Tried this code on my localhost and works fine :mascot:

2 Likes

Well, you fixed it, thank you so much! And it even improved performance by a little, I’m disappointed in myself as I couldn’t figure out such simple issue, thanks!

1 Like