Hey everyone!
I am excited to introduce our next-level Weapon System script, built from the ground up to bring gunplay realism, dynamic recoil, multiple fire modes, weapon jamming, immersive combat mechanics while being fully configurable for your FiveM server.
Highlights (TL;DR)
Dynamic Recoil: Recoil adapts to movement speed, stealth/cover, view mode, and adds subtle jitter.
Movement-Based Effects: Running vs. walking directly affects aim lift and camera shake.
Attachment Impact: Equipped weapon attachments realistically modify weapon behavior.
Fire Modes: Weapons can switch between multiple fire modes - Safety, Single, Burst, Full‑Auto.
Weapon Durability: Each weapon has a maximum durability that decreases with use and repairs.
Repair System: Weapons can be repaired, but each fix slightly reduces their maximum durability.
Weapon Jamming: Random jams with durability-based failure chance and notifications.
Anti Advantage Peek: Prevents unfair right-hand peek advantage in combat.
Shoulder Switching: Toggle shoulder view dynamically during combat.
Vehicle Handling: Stronger recoil and adaptive camera shake during drive‑bys.
Speed-Based Limits: Block shooting above configured speeds per vehicle class.
Force First-Person: Automatically switches to first-person view when aiming or shooting.
Clean Interface: Disable default GTA crosshair and ammo display for realistic gameplay.
Indicators: Visual indicators for safety mode and weapon unjamming.
Tactical Flashlight: Can stay on while moving.
Admin Tools: Fix Weapon command restores weapon durability.
Fully Configurable: Per‑weapon recoil, fire modes, components, and multipliers in config.
Immersive Combat: Deepens gunplay realism for a better experience.
Performance: Ultra‑optimized - Idle: 0.00ms, Max: 0.04ms.
TEBEX LINK (exclusive discount code: “NEW15”)
| Code is accessible | No (Contains editable files) |
| Subscription-based | No |
| Lines (approximately) | 1800+ |
| Requirements | ox_lib, ox_inventory |
| Support | Yes |


