[STANDALONE] Select Entity with Mouse

DESCRIPTION

  • Interact with any entity by selected it with mouse
  • Glow entity if you can interact with it
  • Easy to use
  • Easy to integrate in other scripts
  • Two examples available on the script : seat & sleep

SHOWCASE

Example with chair interaction

REQUIREMENTS

  • Nothing

IMPORTANT INFORMATION

Price

10.00€
Tebex : Select Entity with Mouse

Changelog

v1.0.8

  • Prevent spam of open key that broke the script.

v1.0.7

  • Added a scroll if the context menu is out from the screen

v1.0.6

  • Added some new interactions in “interaction_cl.lua” (not encrypted) like Play Piano

v1.0.5

  • Fixed unclear menu when you open again the selector

v1.0.4

  • Fixed vegetation who turn black when you hover them

v1.0.3

  • Fixed a little issue with the JS when player left click on no entity

v1.0.2

  • Added infinite submenu levels
preview

v1.0.1

  • Added config file to change Open key & max distance to select entity

v1.0

  • Release
Open-source Available
Subscription-based No
Lines (approximately) 1000
Requirements Nothing
Support Yes
1 Like

Update

After few requests, I have reduced the price to 10.00€ for this script !
The starting price was a little bit too high.

Jsuis fan, j’achete :face_with_hand_over_mouth:

1 Like

How do you make the mouse appear to make the selection?

It’s the “Dead Eye Tag Enemy” key.

1 Like

It works very well, thank you!!!

1 Like

hey can you add a config file so we can change the key for making the mouse appear because it is also the default key for taking cover and my character runs over to the nearest cover every time.

1 Like

also can we add more then one menu option? so a player can choose different animations for sitting in a chair for example, i tried adding a second option and it didn’t add another menu option

1 Like

Yes, I can add a config file to edit that. I will do it next week.

And for now, secondary menu is not available, but I can add it two

1 Like

yes I would love to use your script in my server but i need to be able to add additional menu items and not sprint to the nearest cover lol

2 Likes

New version added a config file to setup other open key :wink:

how long do you think before we could get multiple menu options?

The end of the next week I think.

1 Like

just wanted to check in and see how its coming along :slight_smile:

I have started to work on the secondary menu today.

You will be able to have a infinity of submenu :sunglasses:

New version available !

Changelog v1.0.2 :

1 Like

New version available !

Changelog v1.0.3:

  • Fixed a little issue with the JS when player left click on no entity

New version available !

Changelog

  • Fixed vegetation who turn black when you hover them

New version is available !

Changelog :

  • Fixed unclear menu when you open again the selector

New version is available !

Changelog :

  • Added some new interactions in “interaction_cl.lua” (not encrypted) like Play Piano