Nice script. The premade Missions are very cool and useful.
Hey
Update 1.3.0
- Restructured main client code
- Reorganized and removed some files
- Fixed bug with doorsystem, certain doors were opening backwards
- Moved code for briefing into separate file
- Fixed issue with character limit in help notify
- Added some missing lang messages
- Changes in main configuration
- Some few new settings for briefing and gas
- Added more weapons to list
- Item list (located in main cfg file):
- New feature to create items with certain functionality
- Added gas mask as first item, you can take it as example.
- More items are on the way
- Minigames
- New lockpick minigame
- Rewrite of safecracking to make code more optimized and readable
- Scenes
- Added new: ālockpickā, āsafe_crackā, āsafe_crack2ā, āsmash_case_necklaceā, āsmash_case_dā, āsmash_case_eā, āsmash_case_fā
- Premade Heists
- Some cleanup in the configs
- Humane Labs
- Added weapon fire pattern to full automatic (it makes the heist far harder)
- Morgue
- Added lockpick minigame and scene to first entry point
- Added second action spot that is spawning safe, it comes with the new āsafe_cracking2ā scene and minigame
- And some other improvements and fixes that i donāt need to mentionā¦
I knew this script was an good investment!! Great job, thanks for the updates, the item feature is interesting!! Also very happy about the new Lockpick minigame, just what I needed!! Top
Thanks man i appreciate it
Hey
Update 1.3.3
- Bags
- New parameter for ārequireā category to check bags:
require = { bag = true }
- All bags are defined in main cfg file. (shared/config.lua)
- Bags are completely connected to all scenes with bag models.
- Added as item/command, so you can put bag on yourself.
- New parameter for ārequireā category to check bags:
- Gas
- Increased damage and damaging interval (5hp every 3 seconds)
- Added cough sounds and facial animations, when you inhaling gas
- Added sound effect when you equip gas mask
- Item list
- Fixed item registration
- Alarm
- Added new function āALARMā
- You can play alarm sound on any location with certain duration.
- Reworked teleport function
- Scenes
- Adjusted offsets of several scenes and effects
- Reduced ending timer of few scenes (thermite, bomb etc)
- Premade Heists
- Iāve added the check for ābagsā to all checkpoints and action spots.
- All checks are set to false as default for now, so if you want to check for ābagsā just make it true.
- Submarine
- Fire pattern for npcs was set to fully automatic
- Pacific Bank
- Added new āALARMā function, calling after finishing first checkpoint.
- Iāve added the check for ābagsā to all checkpoints and action spots.
- And some other improvements and fixes that i donāt need to mentionā¦
can you add ND Core V2 support?
I will do that soon @SmexyKoso
Hey
Update 1.4.0
- Complete new bridge files (for framework, inventories and functions)
- Check out bridge folder
- Added support for ND Framework
- Added complete auto-detection of supported scripts. (framework, inventory, dispatch, doorlock)
- Comes with alert messages
- Customised configuration again to make it more readable.
- Languages are now stored into json files to make it more optimized + added some new missing messages (if you are good translator, feel free to help
)
- Clean up of unused files/code and code optimalisation
- Gas
- Message when gas starts will show only to pre-defined jobs (police) from main configuration ( ex. Gas was released! (Pacific #1) )
- Added sound effect when gas is released, only for nearby players.
- Added tweaks for damage calculation and gas detection.
- Added animation before you die on gas.
- Added some tweaks to item list.
- Scenes
- Added new offset calculation! You may seen when you start some scene it will do little teleport glitch to calculate offset from main position, now i finally figured the math logic how to do it without teleport and it will put you right on the position instantly⦠ye iām dummie lol
- Added state bag
- LocalPlayer.state.sceneActive
- ātypeā
- Added better animation sequence to make it more attractive.
- Minigames
- Added option to cancel drilling and laser minigames.
- Premade Heists
- Morgue and Submarine
- Added IsDead check from bridge files (morgue/client and submarine/client)
- Pacific
- Added gas trigger, if someone touch the lasers.
- Increased alarm duration from 60 to 300 seconds.
- Adjusted offset of ātypeā scene at action number 1
- Morgue and Submarine
- And many improvements and fixes that i donāt need to mentionā¦
Hey
Update 1.4.4
- Fixed character limits for text
- Fixed functions āLOCK_DOORā and āUNLOCK_DOORā
- Fixed alarm synchronisation
- Rework of 3D and 2D draw functions
- Added support for rcore_dispatch
- Added support for jaksam doors_creator
- Added option to disable target system
- Added new parameter for checkpoints/actions that allows you to set required time to interact with them.
- Code example:
require = { time = { min_hour = 6, max_hour = 20 } }
- Code example:
- NPC
- Added new ādeleteā parameter into onEliminate category
- Allows you to despawn NPCs automatically when they get killed
onEliminate = { delete = true }
- Added new ādeleteā parameter into onEliminate category
- New debug options (WIP)
- Added dev tools menu /hdebug (itās just a startā¦)
- You can copy coords, stop showing 3d texts, check all available checkpoint/action/npc locations
- NPC scanner: if you look on npc it will show all settings that are set for him
- Optimalization of main loop
- Added dev tools menu /hdebug (itās just a startā¦)
- Reorganized/renamed few files in client and server folder
- Premade Heists
- Pacific
- Laser function was moved into checkpoint num. 2
- Action num. 1 will automatically lock if players touch the laser, adjusted in laser settings -
LockActions = {1}
- Pacific
- And many improvements and fixes that i donāt need to mentionā¦
Can you add this minigame please? I think it is called mhacking many heist scripts using that minigame.
Hey,
I canāt tell at the moment⦠Iām kinda sticking with current minigames that will be evolving, but iām planning to add option to insert your own minigames or any other minigames.
Hey
Update 1.5.1
- Huge optimalization, many parts were rewrited
- Clean up of configs and reorganized files
- Added support for:
- codem_inventory
- core_dispatch
- Added discord logging
- Improved debug mode
- Fixed function IsWearingGloves
- Added new parameter to door system:
speed = 0.5
- Allows you to change opening speed of door object
- New synchronization through statebags for almost everything
- Minigames
- Some minigames have additional parameters for changing difficulty, timer etc⦠check docs
- PolyZone category is now called Triggers
- It was reworked completely, now it support polyzone type or certain location
- Trigger can be set as one-time or infinite
- Added Vangelico Heist
- I kinda reworked the documentation, to make it more organized, so lmk how you like it.
- And many improvements and fixes that i donāt need to mentionā¦
Is it possible to start the robbery by placing a specific NPC and talking to him by pressing the E key instead of the poly zone?
Hey,
Currently the script is being rewritten, so i canāt make any promise about this. Anyway, i would suggest to use something more new than old nui door lock, like ox_doorlock.
Someone help when i thermite the bank door it wont unlock im using ox_doorlock what am i doing wrong?
Make sure you are setting up the door Ids correctly. I use it with ox too it works
Update 1.6.2
- New data loader
- I created complex algorythm that should load and unload heist when itās needed. Itās not completely finished for npcs/objects yetā¦
- MiddlePoints
- Each heist has new parameter called MiddlePoints.
- These points representing the zone of heist, so now you can split heist to unlimited locations when you need to. Render distance for these points are 270 game units, but i will make additional parameters where you can adjust render distance and unload distance. That means you gotta put middle points on locations that will cover whole heist.
- Before it was detected automatically, but many of you are doing heists differently, so i think it will be better to do it this way.
- You can add unlimited MiddlePoints to each heist.
- Function āDOORā was renamed to āDOOR_SYSTEMā, so itās more different from doorlock functionsā¦
- Created new system that will apply settings to npcs more effective.
- DoorSystem logic was completely reworked, so itās more optimized and doesnāt have too much impact on players performance
- Lockpicking game is now more harder, each pin is randomising difficulty
- Some weird results with scene positions were fixed, so you arenāt floating above the ground.
- Added support for old version of ox_doorlock that still has support for QBCore etc⦠you can enable it in main config file
- Added fix for female gas mask, so you can adjust it in main config file too. (thanks #TheFlyBandit)
- Added commands to main config: resetheist, cleanheist
- Added group cooldowns
- Now you can set group cooldowns for heists that are similar, like Fleeca Banks (itās used for them now as example)
- When āSTARTā function is called, it will also disable all other heists that have same CooldownGroup until the heist will reset
- It can be used as global cooldown too, if you just set all heists to same group
- This parameter is optional
- Added minigames.lua file to config folder
- Since now you can add your own minigames
- Every single minigame is in that list
- It comes with small example how to create new one, but it still requires some knowledge to do thatā¦
I could talk about more technical stuff, but itās kinda boring xd⦠anyway, many many things were fixed or rewrited.
Hey
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Enjoy!
Are you updating this anymore?
He updated it around two weeks ago