[STANDALONE] Parkour Abilities

Dev is currently fixing the issues as we speak I believe :+1:

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Bet! Please lmk your thoughts afterwards!

:rotating_light: Update Alert :rotating_light:

I’ve been working on improving Parkour Abilities and have implemented a bunch of fixes and additions. With new features like obstacle detection and other enhancements :smile:

Changelog:

  • Now your character can spot obstacles when you’re in the middle of a parkour move to avoid getting through solid props/walls
  • You can either tap or keep pressing the key down and your character will keep parkouring
  • Added some new functions in the config file: CanBeginParkour, ParkourBegin, ParkourEnd. They’ll help you customize the script to your liking
  • Move list remade with some changes to use with the new functions
  • No more sinking into the ground when you jump to grab a ledge
  • Your character now has a better sense of their surroundings. No more weird jumps or moves
  • Jumping is now correctly disabled to avoid any issues
  • Fixed ragdolls, they won’t send your character flying anymore, unfortunately…
  • Resolved a server bug that was messing up tackles

As always, I value your feedback and suggestions. If you have any specific features you’d like to see added, feel free to leave a message here :wink:

FOR ANYONE STILL HAVING ISSUES WITH LOCAL PEDS GOING CRAZY OR WEIRD PROP SPAWNING AFTER THIS UPDATE, PLEASE DM ME ON CFX.RE!

5 Likes

Is Config.MoveAvailability read only client-side? and if so, is it read just once or per action attempt? I want to buy this resource for a future server I’m working in, and would like for players to have to learn the moves one by one (requiring reading it per action attempt or being able to force a refresh if they’re read just once).

Check the new functions and the new Config.MoveList :+1:

With those you can set custom requirements/cost/reward, you can obviously add new entry for each moves! If you need further help you can DM me :wink:

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Hello @Clementinise the config function “UpdateChecker” when the server loads this error appears “SCRIPT ERROR: ?:- 1: intent to index a nil value”

Can you try again and tell me if it works now? Totally forgot to upload the version checker repository :sweat_smile:

now it works thanks

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Great work, it’s nice to see a unique script on the forums!

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Absolutely amazing project and something I’ve never seen before. Awesome job!

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Feedback after latest update.

Script works fine now and I no longer experience the issues that i reported in my previous feedback (above) - I would say its now safe to buy this script, my community love it thus far.

3 Likes

:rotating_light: Small Update Alert :rotating_light:

I’ve finally created documentations for my scripts, so you can better understand how they work! More will be added, like examples on how to use Polyzone or custom notification like ox_lib :+1:

Changelog:

  • Timing adjusted for spotting obstacles when you’re in the middle of a parkour move to avoid inconsistencies
  • Fixed issues with fences not being correctly detected
  • Added slopes/stairs detection so the player won’t go crazy vaulting over small slope
  • Added debug print to better understand why the player can’t do a parkour move in certain situations
  • There is now 2 exports: isInParkour and isTryingToParkour
  • You can now change the slide key in the config file

As always, I value your feedback and suggestions. If you have any specific features you’d like to see added, feel free to leave a message here :wink:

i have been playing with this for a few days so i have the problem that i always have to reactive it after jumping of a object

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Keep pressing the parkour key :wink:

is there a way to make it stay active for a set amount of time like 10 secs ?

Yes it’s possible, just edit Config.TimeToParkour in the config file :+1:

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is any way activate parkour. without need press key everytime after parkour?

like timeout

You can keep pressing the key until you don’t want to parkour anymore if you want to :+1:

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offer in another
i press activate parkour
make a parkour move
and to make something new parkour
I need to turn it back on

it’s more convenient if I could turn on parkour and until I turn it off I will use parkour movements

Hi !
I am interested in purchasing your script. Can you just reassure me that you can’t scale an entire skyscraper with this script?

1 Like