Dev is currently fixing the issues as we speak I believe
Bet! Please lmk your thoughts afterwards!
Update Alert
Iâve been working on improving Parkour Abilities and have implemented a bunch of fixes and additions. With new features like obstacle detection and other enhancements
Changelog:
- Now your character can spot obstacles when youâre in the middle of a parkour move to avoid getting through solid props/walls
- You can either tap or keep pressing the key down and your character will keep parkouring
- Added some new functions in the config file: CanBeginParkour, ParkourBegin, ParkourEnd. Theyâll help you customize the script to your liking
- Move list remade with some changes to use with the new functions
- No more sinking into the ground when you jump to grab a ledge
- Your character now has a better sense of their surroundings. No more weird jumps or moves
- Jumping is now correctly disabled to avoid any issues
- Fixed ragdolls, they wonât send your character flying anymore, unfortunatelyâŚ
- Resolved a server bug that was messing up tackles
As always, I value your feedback and suggestions. If you have any specific features youâd like to see added, feel free to leave a message here
FOR ANYONE STILL HAVING ISSUES WITH LOCAL PEDS GOING CRAZY OR WEIRD PROP SPAWNING AFTER THIS UPDATE, PLEASE DM ME ON CFX.RE!
Is Config.MoveAvailability
read only client-side? and if so, is it read just once or per action attempt? I want to buy this resource for a future server Iâm working in, and would like for players to have to learn the moves one by one (requiring reading it per action attempt or being able to force a refresh if theyâre read just once).
Check the new functions and the new Config.MoveList
With those you can set custom requirements/cost/reward, you can obviously add new entry for each moves! If you need further help you can DM me
Hello @Clementinise the config function âUpdateCheckerâ when the server loads this error appears âSCRIPT ERROR: ?:- 1: intent to index a nil valueâ
Can you try again and tell me if it works now? Totally forgot to upload the version checker repository
now it works thanks
Great work, itâs nice to see a unique script on the forums!
Absolutely amazing project and something Iâve never seen before. Awesome job!
Feedback after latest update.
Script works fine now and I no longer experience the issues that i reported in my previous feedback (above) - I would say its now safe to buy this script, my community love it thus far.
Small Update Alert
Iâve finally created documentations for my scripts, so you can better understand how they work! More will be added, like examples on how to use Polyzone or custom notification like ox_lib
Changelog:
- Timing adjusted for spotting obstacles when youâre in the middle of a parkour move to avoid inconsistencies
- Fixed issues with fences not being correctly detected
- Added slopes/stairs detection so the player wonât go crazy vaulting over small slope
- Added debug print to better understand why the player canât do a parkour move in certain situations
- There is now 2 exports:
isInParkour
andisTryingToParkour
- You can now change the slide key in the config file
As always, I value your feedback and suggestions. If you have any specific features youâd like to see added, feel free to leave a message here
i have been playing with this for a few days so i have the problem that i always have to reactive it after jumping of a object
Keep pressing the parkour key
is there a way to make it stay active for a set amount of time like 10 secs ?
Yes itâs possible, just edit Config.TimeToParkour
in the config file
is any way activate parkour. without need press key everytime after parkour?
like timeout
You can keep pressing the key until you donât want to parkour anymore if you want to
offer in another
i press activate parkour
make a parkour move
and to make something new parkour
I need to turn it back on
itâs more convenient if I could turn on parkour and until I turn it off I will use parkour movements
Hi !
I am interested in purchasing your script. Can you just reassure me that you canât scale an entire skyscraper with this script?