[Standalone] [PAID] Slash Tires

I want to give a special thanks to @ronnie5gt (RIB SOSAY) for making a video showing the script. I couldn’t have done it any better myself! You can watch the video here on Youtube.

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Update!
Hello again! I’ve gone through the script and added some stuff to the script, including a chance for weapons to break (this is disabled by default, can be enabled in the config file.) and fixed a small issue that I had somehow overlooked. Anyone who has already bought the script can go on to the Cfx.re Keymaster and re-download the resource to get the updated version.

Here is a complete list of all the changes for update 1.1.0:

  • Added a chance for weapons to break, it’s disabled by default but can be toggled on in the config file. The chance for it to break can be set for each and every weapon in the config file. A special thanks goes to @seawolph for suggesting this!

  • Added an extra check to see if the player has a valid weapon equipped when doing the slashing animation (this is to prevent them from taking the weapon away so it won’t break if you have that enabled)

  • Added in the possibility to use the GTA 5 native notification system, this is in case someone doesn’t use mythic notify and for some reason don’t have any other notification system, this can be enabled in the config settings. This is really just to ensure that the script is completely standalone and doesn’t require any other resource but itself to run.

  • Added a simple log (print) on the server-side when people slash tires. This should be replaced with your own logging system or commented out.

  • Fixed issue with tires not popping when a different player had network control over the vehicle.

  • You now need server version 4752 or above, due to the Asset Escrow system.

You rule. Purchasing today.

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Purchased, script works great right out of the box. Highly recommend.

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Another small update!
Hello again (again)! I’ve done some small changes to the script.
Here is a list of the changes for update 1.2.0:

  • Moved the remaining text over to the config file. All the text should now be referenced in the config file. This also includes removing key/button labels from the localization and replacing it with a string.format function on startup to make the localization look more user friendly.

  • Updated the names of some natives. This should not have been, or for that matter ever become an issue, due to Fivem’s backwards compatibility. However, to keep things as clean as possible I went ahead and changed them anyway.

  • Renamed the Config.AddChatHelpText to Config.AddChatSuggestion so it wouldn’t be confused with the actual help text function.

hello does the script work with adddon tires or rims?

Hey, so I just bought it and downloaded it via keymaster - upon starting it says I lack the entitlement to start the resource. It’s been about 12 hours since purchase, is this normal?

The script should work with any vehicle including add-ons. There might be some issues with certain special “vehicles” such as wheelchairs as the tires might not be “poppable”. However, any “normal” vehicle should work.

Sorry to hear that you have some issues. The “You lack the required entitlement to use resource x” problem is relatively common, FiveM themselves describe how to fix it here. In essence, the tell you to do the following:

  1. Try restarting your server.

  2. Make sure your server license key is correct.

  3. Make sure you are using the right account, if you bought the resource on the wrong account, you can transfer it to another account on keymaster.

I hope some of this helps.

Cheers,
Mads

You also need server version 4752 or above, due to the Asset Escrow system.

Easy installation! Just drag and drop. Works like a charm! :smiley:

Good Work!

it’s iplocked ?

Nope, the script is NOT ip locked or obfuscated. The code is also accessible, so if you wish to edit the code then you can.

it’s locked i need to contact you

can you give di$cord ?

Check your PM’s here on the forums.

does it work with items instead of weapons? I’m using weapons as items. Thank you.

Hey! Yeah you could in theory do that, you would have to edit the code to make the CanCurrentWeaponSlashTires() function return true if you have the item. If you allow for the item to be broken you would have to add some more could there too.

The code is accessible, so as long as you know a little bit of lua then it should be easy enough.

I hope this answered your question!

A small update!
I’ve gone ahead and fixed some stuff that I missed for some reason.

Changelog 1.2.1:

  • Fixed a couple of weapons having the wrong hash. (I have no clue how I didn’t notice that before now tbh)
  • Some refactoring, it’s not a big deal, but I guess I should mention it.