The name says it all, The ability to incorporate portable chairs into any script of your choice, for example could make this work with a inventory item that someone purchases. Its a VERY simple script I’ve done it, and really wanted to share it . the preview showcases it being incorporated into a Inventory. Chairs are sync and different colors. Updates will be included
Automatically Removes Chair Props when canceling animation and not sitting.
Added Serverside Events for Inventory Systems
Added Toggle Debug Prints
Added Png Images for both Chairs.
Rewrote Initialization for Triggers/Commands when server starts This should prevent issue with it not working on start up
Fixed misspelling in the client side causing issues with code.
Png Image 100x100 for inventory
v1.3
Additional Optional Placing animation, So the chair just doesn’t appear out of nowhere, Individuals will be doing an animation putting a chair together then it the chair will appear this is optional and can be disabled via the config.
With doing it this way I can link it to an item and on use it brings up the menu and i can use one char but have different emotes for sitting in the chair. Worked out very well
I just tested it myself to replicate a customer downloading it, the download does include config.lua, I am unsure as to why your Config is not populating with anything be sure to double check your download, I’ve not had anyone report any issues with the config being empty on download. server.lua should be empty yes, but not config.lua
Awesome little script! When sitting on a chair and dying, the chair sticks to your body and won’t leave you even when standing it and running haha. Is there something you would recommend for a fix of this?
Yes I recommend putting a trigger when they die, regarding if they are dead.
Simply just trigger the function that removes the prop off them if they are dead. I can update the script with this if it seems a bit complicated.
i bought but it dosnt work. print say it trigger the corrent things but nothing happening…
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Okey figured out. Somehow the config function startTriggers() dosnt work. you need tigger separatly