[STANDALONE][PAID] mmsmokegrenade

mmsmokegrenade - standalone smoke grenades
BANNER

Script has seperate config file where you can set up things like:

  • Weapon label
  • Time to explosion
  • How long will smoke stay
  • Size of the smoke
  • Range from which smoke will be visible

Optimisation: 0.1 ms idle, 0.03ms while working
Preview: video
Tebex: link (€4.99 + VAT)
Clientside encrypted via escrow. Serverside is open.

9 Likes

Nice job but 10 bucks???

1 Like

buyed, very good!

2 Likes

Any idea why this replaces our tear gas?

These are already native to the game?
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I have never seen Grenade Launcher Smoke in game. Tear gas already exist.

I found out what was the issue, I texted you in private message on forums. For everyone that bought that script, I send you a email with a link to script update.

the tear gas launcher can be spawned but wont stay in the inventory once you swap weapons its pretty neat

These mods are by far the coolest addons ive had so far!

1 Like

@mmleczek

The gaz kill ?

nope, my smoke does not deal any damage to player

my problem is if i let the .fxap thing in the folder and start it it wont start. without it the script starts but if i throw the grenade there isnt any smoke. am i lost or whats the problem?

.fxap file is necessary for script to work, read more about it here.

New price! Now available for $7 + VAT :smile:

1 Like

I hate quite the issue of integrating this into my city for better activity and roleplay for non-lethal. The grenades would not stop disappearing from my hands lol… after 3 days I reached out and within 10 minutes my issue was found, QS-Inventory(Quasar) was conflicting for quite the dumb reason. Gave me a fix and information on the error. 10/10 support and now I can cause all the smoke screens I want.
TYSM.

1 Like

how did you manage to fix i use quasar to