sync between players?
Another update has been released where you can set
scenarios or animations. a quick look on the new configurable file:
Config = {
command = '~nchairs', -- register the command name you would like to use for the creator.
checkVersion = true, -- check if there's new version of the resource, you can disable it but you wont be informed if there's new version.
standup = "BACK", -- button to standup.
lang = "en", -- language, depends on your en.lua files.
target = "ox", -- "qb", "q", "ox" | (ox supports both qbx-target/q-target)
animations = {
{label = "Sit on chair (Scenario)", args = "PROP_HUMAN_SEAT_CHAIR_MP_PLAYER"},
{label = "Sunbathe Back (Scenario)", args = "WORLD_HUMAN_SUNBATHE_BACK"},
{label = "Lay On Bed (Anim)", args = {dict = "anim@gangops@morgue@table@", anim = "body_search", opts = {8.0, -8.0, -1, 1, 1, false, false, false}}},
{label = "Sit thinking (Anim)", args = {dict = "missheist_jewelleadinout", anim = "jh_int_outro_loop_a", extraZ = -0.9 --[[Can be -1 or 1]], opts = {8.0, -8.0, -1, 1, 1, false, false, false}}},
-- extraZ , will adjust the height (z) position of the ped location (not target) , since some animations are glitchy and it appears on air.
-- if your animation/scenario works perfect by default, then you can use extraZ = 0 , or remove it from the object. like the others you'll see on the config
}
}
Ofcourse with sync, if someone used the (X) place to sit/lie or what ever. No other user can use it since someone is already using its place
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What about props that get put in place for housing?
The admin would have to go there and set it up right?? Not very good for dynamic furniture it seems… Unless I am wrong?
Unfortunately this is an admin tool.