[STANDALONE] GS_BANKROBBERY | Highly Configurable | Interactive

This will add some extra roleplay to the criminal side of your RedM servers. Various interactive
elements to this resource including animations.

Bank Robbery

  • Locales (English included and can be easily translated)
  • Edit global, and location cooldown times
  • Easily reset a bank with a command
  • Job permissions, group permissions, and ace permissions
  • Modify explosive device item name
  • Require bandanas
  • Require player to remain inside of the bank
  • Adjust weapon list for peds
  • Adjust required weapon list to start robbery
  • Works with any framework (Modifiable client/server side code to integrate this resource with any framework)
  • API for gs_doorlocks already configured to setup and control bank doors
  • Modifiable functions to integrate other resources such as alerting police, etc.

Loot

  • Group tables of loot for use at separate banks.
  • Reward items or currency
  • Adjust the amount per item/currency based on min/max values
  • Custom labels for each item

Banks
4 banks preconfigured (Valentine, Blackwater, Rhodes, and Saint Denis)

  • Configure bank locations
  • Require on duty jobs
    • Enable/Disable
    • Adjust the amount required to be on duty
    • Adjust what job names are required
  • Ped Spawns
    • Enable/Disable
    • Adjust the amount of peds spawn
    • Adjust the amount of ped spawn waves
    • Set the ped model that will spawn
  • Main Vault Door / Explosive
    • Adjust the door hash for the vault door (This resource will handle locking/unlocking the main vault door)
    • Adjust the position and rotation of where the explosive device is placed
    • Adjust the location to plant the device
    • Modify the skill check function for planting the device
  • Loot
    • Adjust the location of each vault
    • Adjust the vault model, positions, and rotations (you shouldn’t need to touch this unless you have some custom map files)
    • Disable physical vault doors for static looting locations
    • Adjust the loot table given to the player upon a successful loot
    • Modify the skill check function for vault cracking
  • Doors (for gs_doorlocks )
    • Automatically setup bank doors and lock them
    • Automatically enable lock picking when the robbery has been started

Video Examples

This resource uses 0.0 resmon when idle and not within UIPrompt range of equipment, also maintains a light network footprint for a smooth experience all around.

Documentation
Purchase

This resource is configured for Vorp by default but you can modify it for any framework

Other Resources

[PAID] GS-MOONSHINING
[FREE] GS-DOORLOCKS

Code is accessible Partial
Subscription-based No
Lines (approximately) ~2000
Requirements N/A
Support Yes
(For releases without code the not applicable fields can be written as N/A)
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