DId you do the edit to the client.lua to remove the need to the SecondButton?
yes i did this: if IsControlJustPressed(0, Config.FirstButton) then in client.lua
Try raising the Config.Height to 1.5 and see if it shows. If not then I’m stumped. This worked right out of the box for me.
doesnt work
IDK man, it seems most of you all have a problem with it but it works perfectly on my server. Wish I could offer more help.
thats no problem dude, thank you for your effort
Okay I messed up, well, the way he wrote it doesn’t make sense.
For Config.Height set it to 0.5. The higher the number, the lower it goes (basically it’ll go under ground). The lower the number the higher the marker will be. I have mine set to 0.8 now.
but its standard 0.8 or not? so it should show up for me as well but it didnt
even on height 0.5 nothing shows
Ugh I guess we’re out of options, send the NUKE!
Hey there this sounds cool how do you do something like that is it similar to how cars can be in a pack?
Somewhat similar, but easier and less work needed.
–Main Folder
–Client Folder
–Server Folder
Basically small scripts like this I merge into 1 resource, anything named client.lua or server.lua I change to what the resource I’m merging into the pack does… Exmaple: stealgas_c is the client.lua for a siphon fuel script I have. Any resource you’re merging that has a Config.lua you can just copy/paste everything from it into 1 Config.lua. I hope this all makes sense, it is really easy to do.
Anything in a .rar file is just backups or resources I’m not using anymore.
Ah i think I get it just changing the client.lua to the script and changing that in the resources.lua too to make sure it gets the correct file i will try this out thanks for the tip!
resource_manifest_version ‘44febabe-d386-4d18-afbe-5e627f4af937’
client_scripts {
'config.lua', '@es_extended/locale.lua', 'locales/en.lua', 'client/*.lua'
}
server_scripts {
'@mysql-async/lib/MySQL.lua', '@es_extended/locale.lua', 'locales/en.lua', 'server/*.lua'
}
This is my resource.lua. I don’t have to name each .lua file I have in the folders because of the client/*.lua
& server/*.lua
which will read every .lua file in the client & server folders.
Finally I got it working I don’t know what I have changed but the problem now is, that after every server restart he doesnt save the last range that I had… I use saltychat btw.
Is there any possibility to check the saltychat range in the script?
I didnt implamented that but I might will do it, is saltychat saving it or loading it from sql? or do you know?
saltychat has an export with GetVoiceRange
can i use it for Salty-chat too?
no you have to edit it on your own or wait til he made a version for saltychat
sorry, working seasonal work from 9am till 6-9pm no time atm, will come back later and do it