Knives have a high chance of opening bleeding.
In an accident 30% chance to get bleeding or fracture and 100% pain.
The bleeding leaves puddles of blood, if the bleeding is weaker, then they are less noticeable.
I will also be glad to hear your suggestion for new updates.
Bleeding: HP reduction, disable health regeneration, character leaves blood behind.
Heavy bleeding: HP reduction(x2), disable health regeneration, character leaves blood behind(x2).
Bone fracture: You can’t drive, run, jump
Alcohol: Drink effect, walk.
Hot.
Cold.
Hungry.
Thirst.
Buffs:
Painkiller: Saves from the consequences of pain if you do not have a fracture.
-- Use for activation from third-party resources
TriggerEvent('debuffs:startEffect', "debuff_pain", timeout)
TriggerEvent('debuffs:stopEffect', "debuff_pain")
UPDATE 2.0(31.03.22)
Removed hud (it remained only in version 1.0, you can also download after purchase)
Timer on the effect (You can call it for the time you need or forever, until you stop the effect yourself)
The chances for debuffs depend on the weapon you were hit with.
Sorry I was doing that cliché thing that people do when someone makes a similar resource, You have done very good work on this. Script looks super nice, love the way you added the hot and cold effects aswell that is a really good idea^
Hi, we purchase this script yesterday. Graphics and animation works well, but players have automatic very high health regeneration. Bleeding don’t stop the effect.