I persoanlly think its relatively easy, just need to know the door id’s, or extra’s id’s. If its a static trailer with no doors or ramps it’s a little bit more complicated but I’ve created a command to handle most of the work for you.
how do you actually get the rotation vector of the trailer it goes it weird spots when tryinng to get the flatbed trailer and car on it. tried the command in documentation just having issues getting rotation vector to work?
ModelName = the spawn name of the trailer. It will copy the required offset to your clipboard.
Something like;
{offset = vec3(0.75281023979187, -1.0817284584045, -0.60014188289642), rotation = vec3(-3.0833566255772e-10, -1.4943803989809e-06, 1.9076843261719)}
most of the time you can replace the rotation to vec(0.0, 0.0, 0.0) as it will just place the vehicle in the direction the trailer is facing.
The offset is the more important part… that will control the forward/backward, left/right, up/down position relative to the trailer
Ill make an example video really quick how to do this. Give me a moment
Here you go… i used “trflat” for this example. First i created the loading offset where vehicles can be loaded onto and off the trailer. Then I created two bed offsets where vehicles will be placed.
Unfortunately I may not be able to provide a trailer pack. I was showing off other creators work being used with my script. You’re more than welcome to visit their stores/communities to purchase their trailers that can be easily setup however you want with my resource. More information can be found in the readme.txt file within your tebex download