Stability is everything

What would you people prefer? FYI: this is a non-binding poll, and Twitter limits poll option length still,.
72% No updates until ZeroSync
06% No updates ever again
22% Some QoL improvements 1st

People are the last people who know how to build what they want.

There is only one thing important when it comes to a public project. How many people who experienced my work today are never coming back because of my incompetence? This is the only question I ask myself every day of my public life. Who did I hurt? And what can I do to never do that again. I don’t ask this because I care about them. I ask it because I care about me. When I confuse Vanity projects for Industry stability, long term growth is always depreciated.

You should cancel all future projects until FiveM servers and clients regularly do a 1 month uptime each with seamless operation of all existent features under real world situations. It took MTA 8 years to learn then achieve that lesson. Stability is everything.

“You can’t build a reputation on what you are going to do.” - Henry Ford

Very Touching… although not a feature request. Moved! :smile:

While it’s true that stability is everything, how would one pretend to achieve it without releasing builds and allowing the community to test them?. That’s exactly why there is a crash reporting system (breakpad), I think that if it weren’t for that things would be way off worse.

Remember that the game is somewhat complex too, so fixing game-breaking bugs/incompatibility problems with mods due to servers that have a ridiculous amount of resources, is not an easy thing to do. It’s like trying to find broken needles in a pool of needles. There are certain checks that are done to detect if given models were corrupted by modding tools, but overall, stability boils down to patience.

While it’s also true that incompetence can lead a project down a slope, one needs to know that without the community not much can be achieved, or would you just expect to create a project by yourself and have nobody test it? That’s why canary builds are actually a thing, which take the name after Chrome Canary I believe. Have you heard of ‘early alpha’ games everyone pays for nowadays? Those are very unstable too and yet, people still play them regardless of bugs and continue to provide feedback in order to fix any issues that may arise.

There are two kinds of people in this world: those who just throw in the towel (or rather resort to exploit) when they find bugs along with many other problems and those who bother doing something to come up with a resolution and get past those problems, I honestly hope there’s more of the latter in this world.

That would only make sense to do in smaller projects. It wouldn’t really make sense for them (the cfx collective) to go and “ok guys, we’re putting the project down for maintenance because there are way too many bugs”. If anything at all, it would only cause more problems. The project is open source by the way, so pretty much anyone can collaborate and help the cause :slight_smile: .

I can only assure that I have built this project many times and I never had an issue with it during building, it’s really easy to compile. It also still supports dated OS’s like Windows 7. Unrelated but I run this project on my main computer, my laptop (Intel HD 4400) (both windows 10) and my older Windows 7 PC from like 2008 running on a q6600 with 4 gb’s of ram and an ATI 3870.

Anyhow, just my two cents here, best of luck whatever you do. :mascot:

4 Likes

I think the answer is in the poll already: this is a non-binding poll.

I assume the developers know whats best for the project, I believe they are just seeking some confirmation regards to the public opinion. And the argument that people don’t know what they want totally applies here.

Also the poll is not very legit, knowing some big communities have been telling their players/users to vote on the “No updates until” zerosync. So this poll should be taken with a grain of salt. I think before, the results were about 47%, 6% and 47%.

In regards to the stability, stability is indeed a very important aspect, but i feel like FiveM is already pretty stable when you look at the “nature” of FiveM. FiveM is like a parasite in/on a host, not only will the parasite try to survive, but it will also make sure the host survives.
So FiveM has to coop with the burden that GTA 5 itself brings (their bugs) plus their own issues they have to deal with. As a developer myself, managing one software project is already hard enough, let alone two project where you don’t even can look into the source code, fix it and push a patch.

And if we look at the current stability, the main issues are

  • Client machine related issues
  • Network issues
  • Modded content
  • Resources

I think 3 out of the 4 options the user, server or creator is the blame.
Also client machine related issues is a tricky one, because the developers can only test a limited set setups while there are billions and billions different types of configuration options out there. With many options, an issues is very prone to happen, even issues with 0,0001% probability may occur.

Do I think “No updates until zerosync” is a good idea?.. No, I believe there should be a good balance between QoL patches or even new features. Also I feel like incremental development could have made a difference here, this might keep the “There are no updates, is FiveM dead?” people at bay.
Even though this might be hard due to the “all or nothing” feature like a syncing framework.

I would opt for a incremental approach, but hey i’m not a (FiveM) developer :slight_smile:

1 Like

Nice to see people express their concerns. I hope everyone takes this opportunity to be heard as well.

Also the poll is not very legit, knowing some big communities have been telling their players/users to vote on the “No updates until” zerosync. So this poll should be taken with a grain of salt. I think before, the results were about 47%, 6% and 47%.

I agree polling is easily swayed by large communities for whom Zerosync will disproportionately help.

Modded content

And please note my stability concerns/desires come from years of Unity/MTA knowledge that have led my FiveM server to never use addon mod objects. Just maps. Just scripting.

the burden that GTA 5 itself brings

Not retested recently but as of 1.36 GTA 5 client would do 1 week uptime without any sign it wouldn’t complete the full month. FiveM 2-6hrs, maybe, before issues occur.