Spawn Player Model With /Ped Command

im trying to build a /Ped command and im getting errors anyone know how to fix this so it will actually spawn

local GiveLoadoutOnRespawn = false      -- should players receive the gear when they (re)spawn? (default: false)
local EnableManualButton = false         -- Should players be able to use the ManualLoadoutButton (default F7) to get the gear? (default: true)
local ManualLoadoutButton = 168         -- The button to be pressed to receive the loadout (default: 168 (F7))
local ClearPlayerClothes = true         -- Should the player's clothes be cleaned? (remove blood etc.) (default: true)
local HealPlayer = false                 -- Should the player be healed (max health) (default: true)
local GiveMaxArmor = false               -- Should the player receive full body armor? (default: true)
local ReceivedLoadoutMessage = '^1Gear equipped, enjoy!' -- the message the player receives after getting the gear.
local LoadoutCommand = "Ped"        -- The command that equips the loadout. (Default: "loadout")
local EnableCommand = true             -- Should the command be enabled? (true = yes, false = no) (default: false)
-- note for the LoadoutCommand: don't add a / because that's already added in the code!

-- https://wiki.fivem.net/wiki/Weapons
-- {weaponHash, amountOfAmmoToGive} Too much ammo might crash the game, be careful!
local spawnPedList = {  
    {1581098148},    -- Jerry Can
}




AddEventHandler("playerSpawned", function()
    if GiveLoadoutOnRespawn then
        GiveLoadout()
    end
end)

if EnableCommand then
    RegisterCommand(PedCommand, function()
        GivePedSkin()
    end, false)
end

if EnableManualButton then
    Citizen.CreateThread(function()
        while true do
            Citizen.Wait(0)
            if IsControlJustReleased(0, ManualLoadoutButton) then
               GiveLoadout()
            end
        end
    end)
end

function GetPlayerPed()
    local ped = GetPlayerPed(-1)
    for k, w in pairs(change) do
        ChangePlayerPed(GetPlayerPed(-1), w[2], w[3], false, false)
    end
    if ClearPlayerClothes then
        ClearPedBloodDamage(ped)
    end
    if GiveMaxArmor then
        SetPedArmor(ped, 100)
    end
    if HealPlayer then
        SetEntityHealth(ped, 200)
    end
    TriggerEvent('chatMessage', '', {255,255,255}, ReceivedLoadoutMessage)
end
2 Likes

moved to: #development:scripts | Not a technical support issue.

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