RegisterNetEvent(“heal”)
##AddEventHandler(‘heal’, function(targetplayer)
t, distance = GetClosestPlayer()
local targetped = GetPlayerPed(t)
TriggerEvent(‘chatMessage’, ‘SYSTEM’, {255, 0, 0}, “work and targetplayer == !” … targetplayer … "with closet is = " … GetPlayerServerId(t) … " distance == " … distance)
–TriggerEvent(‘chatMessage’, ‘SYSTEM’, {255, 0, 0}, “work”)
if distance ~= -1 and distance < 2 and DoesEntityExist(targetped) and not IsEntityDead(targetped) and targetplayer == GetPlayerServerId(t) then - -##this if++++++++++++
TriggerServerEvent(“healprogress”, GetPlayerServerId(t))
–TriggerEvent(‘chatMessage’, ‘SYSTEM’, {255, 0, 0}, “work inside !”)
else
TriggerEvent(‘chatMessage’, ‘SYSTEM’, {255, 0, 0}, “No player near you (maybe get closer) !”)
end
end)
Why this never call healprogress…