So I’ve made a TriggerClientEvent and TriggerServerEvent to handle if they have the item or not and if they do they start hacking but its triggering to everyone on the server and they all start hacking together, how can i limit this to the person that pressed E?
Cheers for any help! 
Client:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, 261.87, 223.13, 106.28, true) < 0.5 then
if not IsHackingDoor and not IsDoorHacked then
ESX.ShowHelpNotification('Press ~INPUT_CONTEXT~ to hack the door!')
end
if IsControlJustReleased(0, Keys['E']) and not IsHackingDoor then
TriggerServerEvent('bankrob:HasGotRaspDoor')
end
end
end
end)
And client trigger:
RegisterNetEvent('bankrob:HasGotRaspDoor')
AddEventHandler('bankrob:HasGotRaspDoor', function(GotRaspDoor)
local playerPed = PlayerPedId()
ESX.ShowNotification("hacking started")
TaskGoStraightToCoord(playerPed, 261.56, 223.26, 106.287, 1.0, -1, 251.41, 0.0)
IsBlocked = true
Citizen.Wait(2500)
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_STAND_MOBILE', 0, true)
Citizen.Wait(1000)
TriggerEvent("mhacking:show")
TriggerEvent("mhacking:start",7,25,hacking)
IsHackingDoor = true
end)
Server:
RegisterServerEvent('bankrob:HasGotRaspDoor')
AddEventHandler('bankrob:HasGotRaspDoor', function()
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
local raspberrypi = xPlayer.getInventoryItem('raspberrypi')
local xPlayers = ESX.GetPlayers()
local cops = 0
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
if xPlayer.job.name == 'police' then
cops = cops + 1
end
end
if xPlayer.getInventoryItem('raspberrypi').count <= 0 then
TriggerClientEvent('esx:showNotification', source, '~h~~r~You don\'t have the correct equipment.')
elseif (cops < Config.NumberOfCopsRequired)then
TriggerClientEvent('esx:showNotification', source, '~h~~r~Not enough cops in town.')
elseif (cops >= Config.NumberOfCopsRequired)then
if xPlayer.getInventoryItem('raspberrypi').count >= 1 then
TriggerClientEvent('bankrob:HasGotRaspDoor', -1, GotRaspDoor)
end
end
end)