Those are not commands, They are events. And this is the wrong category for scripting help.
Anyways, Here’s what i could find
##SV
- Default
- rconCommand: String Command, Table Arguments.
- playerDropped: String Reason. Source: Player
- playerConnecting: String Name, Func SetReason. Source: TempPlayer, If this returns false player will be kicked with reason given in SetReason()
- onResourceStarting: String ResourceName. Returning false will stop the resource from starting
- onResourceStart: String ResourceName. Returning false will stop the resource from stopping
- MapManger
- onMapStart String Res, Table Map.
- onGameTypeStart String Res, Table GameType
- onMapStop String Res.
- onGameTypeStop String Res
- BaseEvents
- onPlayerDied Player DeadPlayer , String DeathReason, Pos PlayerPos
- onPlayerKilled Player DeadPlayer, Player Killer, String DeathReason, Pos PlayerPos
- onPlayerWasted Player Player. Don’t know the purpose of this
- Chat
- chatMessage
- SessionManager
- playerActivated
- sessionInitialized
- SpawnManager
-
playerSpawned ??
##CL - Default
- onClientResourceStart String Res
- onClientResourceStop String Res
- MapManger
- onClientMapStart String Res.
- onClientGameTypeStart String Res.
- onClientMapStop String Res.
- onClientGameTypeStop String Res.
- getMapDirectives String Res.
- BaseEvents
- onPlayerDied Player DeadPlayer , String DeathReason
- onPlayerKilled Player DeadPlayer, Player Killer, String DeathReason
- onPlayerWasted Player Player. Don’t know the purpose of this
- SessionManager
- playerActivated
- sessionInitialized
- Chat
- chatMessage
This is by no means all of the but it’s all of the ones I could find quckly