I found a simple workaround for this without changing the resource code.
- You can override the server function
GetPlayerIdentifiers()to return your identifier.
First you need to get your identifier, just run the server without FxDK using the
And make sure you print your identifier somewhere in your code.
Then you need to create a new file called
fxDK.lua, add this function and replace you Identifier
Now just add
fxDK.lua to your resource manifest
Every time you run the game in FxDK you should now have an identifier.
Make sure you read this about fxDK PlayerIdentifiers:
You can download
fxDK.lua (161 Bytes)
Hope it helps!