OK, I solved it myself, it was related to the .ytyp file. In the archetype definition, I wasn’t setting the physicsDictionary right. Now it works with the following conf :
<Item type="CBaseArchetypeDef">
<lodDist value="50.00000000"/>
<flags value="549584896"/>
<specialAttribute value="0"/>
<bbMin x="-0.40000000" y="-0.20000000" z="-0.80000000"/>
<bbMax x="0.40000000" y="0.20000000" z="0.80000000"/>
<bsCentre x="0.00000000" y="0.00000000" z="0.00000000"/>
<bsRadius value="1.68020000"/>
<hdTextureDist value="5.00000000"/>
<name>gb_hosp_basin01</name>
<textureDictionary>gb_hosp</textureDictionary>
<clipDictionary/>
<drawableDictionary/>
<physicsDictionary>prop_gb_hosp_basin01</physicsDictionary>
<assetType>ASSET_TYPE_DRAWABLE</assetType>
<assetName>gb_hosp_basin01</assetName>
<extensions/>
</Item>
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