As the title says, players and cars turns invisible randomly.
I enabled OneSync + 64 slots, modifying all loops that iterate players to for _, player in ipairs(GetActivePlayers())
As we were experiencing issues, disabling OneSync and rollback to 32 slots it’s working perfectly.
As far as I know, OneSync causes 2 problems in my server:
- Randomly invisible players and cars.
- No players near for example when EMS try to revive a dead player
I’m running in Linux with latest artifact and all my scripts are on the latest updates.
The thing is: when I disable OneSync everything works perfect, 100% stable & 0 bugs… but we really need 64 slots because 32 is pretty short for the amount of players we have.
Also wanted to solve a doubt I have, how many slots can hold the 15$ pantreon? It’s 64 slots or how many?
Thank you and sorry for my bad English