alot of people dm me about the damage logs so here you go…
the webhook on sv.lua edit it
and update based on pull request better readablity
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| Code is accessible |
Yes/No YES |
| Subscription-based |
Yes/No NO |
| Lines (approximately) |
Number of lines |
| Requirements |
Requirements DISCORD WEBHOOK API |
| Support |
Yes/No NO |
(For releases without code the not applicable fields can be written as N/A)
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what excatly is this needed for ?
To log the damage lol. Good work my man
1 Like
there is an update simple update. xD for better readable code
but what damage ? vehicle ? player ? performance ?
Seems like detailled player damagelogs
bump version to v1.0.0
i’m not good enough so anyone community can use tx built in server so we can pull identifiers tested this on small server like 100 players
I get the infamous kick by server with this error message
reliable-network-event-overflow
when remove it, there aint not errors anymore 
any update fix reliable-network-event-overflow ??