ShakeGameplayCam not working on client script

Using ShakeGameplayCam() does not do anything for some reason but it only happens in my script. If I place it anywhere else it works. I’ve put a debugger and everything returns fine. Literally everything works except this function. Any ideas?

Kinda hard to say anything if you haven’t provided any code :x

Sorry bout that. I was on the phone and didn’t end up finishing what I wanted to say. Here’s an example:

exports("test1", function (data)
    StartScreenEffect("Rampage", 2500, false)
    ShakeGameplayCam("DRUNK_SHAKE", 25)
    print("Test123")

end)

Print & StartScreenEffect work, any other function in there works fine also. So everything is being called correctly. No errors.

Here’s my manifest:

fx_version "cerulean"
game "gta5"

client_scripts {
    "client.lua"
}

ShakeGameplayCam intensity must be a float, not integer (2525.0)

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I used it as an integer all the time. I also just tested it elsewhere with an integer and it works. That’s odd but it did fix my issue. lol Much appreciated.

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